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Nintendo released Super Mario Run for iPhones

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  • Queen of sgForums
    驚世駭俗醜不啦嘰 moderatress
    FireIce's Avatar
    263,655 posts since Dec '99
    • TOKYO Nintendo released Super Mario Run, its first iPhone game and a key test of its foray into mobile gaming, hot on the heels of the Pokemon Go craze, on Thursday.

      The game will start selling in 151 countries and regions, and will become available on Android-based devices at a later date.

      The highly anticipated release comes after the Kyoto-based Wii console maker refused for years to move into smartphone gaming or license its characters for online play.

      But as it struggled to repair its finances, the firm changed course and announced last year it was teaming up with Japanese mobile specialist DeNA to develop games for smartphones and tablets based on its host of popular characters.

      In March, Nintendo released its first mobile game "Miitomo" - a free-to-play and interactive game that allows users to create avatars. Then the Pokemon Go game - based on Nintendo characters - exploded into the public consciousness, and was downloaded more than half a billion times.

      But it was only partly Nintendo's creation - the game is owned by San Francisco-based Niantic - and it has had little impact on the firm's bottom line.

      Super Mario Run, based on Nintendo's iconic Italian plumber, is the firm's most important move so far into mobile gaming.

      Mr Randy Nelson, head of mobile insights at US-based industry analyst group Sensor Tower, said it was likely to be a hit in the first month or so.

      "We have no doubt that first-month downloads of Super Mario Run will be historic - likely much greater than Pokemon Go - thanks to months of prominent featuring by Apple, extensive media coverage, and more," he wrote in a blog.

      PRICE

      But a nearly $10 price tag to buy the full version could scare away some potential customers. Pokemon Go is free, and Android users won't be able to buy it until a later date.

      "It's not like it will be Pokemon Go of 500 million downloads in two months," Macquarie Securities analyst David Gibson told Bloomberg News. Instead, he estimated about 200 million downloads by the end of March.

      "Nostalgic Nintendo players will almost certainly spend. But what matters is if the marginal customer says this is good, yeah, I'll spend the money." - AFP

       

      TNP

  • Seo.asia's Avatar
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  • Queen of sgForums
    驚世駭俗醜不啦嘰 moderatress
    FireIce's Avatar
    263,655 posts since Dec '99
    • Nintendo Shares Fall After ‘Super Mario Run’ Disappoints

      Some analysts have expressed concern over the smartphone game’s payment model

       

      TOKYO—Investors disappointed by early reviews and sales of the smartphone game “Super Mario Run” sold more Nintendo Co. shares Monday, with some analysts expressing concern over the game’s payment model.

      Nintendo shares finished down 7.1% in Tokyo Stock Exchange trading, extending a losing streak to five days, during which the stock has fallen more than 16%. The stock had risen more than 20% in the space of a month before beginning the slide.

      “Super Mario Run,” featuring the Kyoto-based company’s most famous game character, was released last week for Apple Inc.’s iPhone and other iOS devices. The app, unveiled by Nintendo game creator Shigeru Miyamoto at an Apple event in September, is free to download but requires $9.99 to unlock all the features.

       

      Initial reviews on Apple’s App Store were below par and sales missed expectations in some markets. The game didn’t gain the No. 1 spot in Japan, one of the world’s largest smartphone game markets, though it landed that position in the U.S. and elsewhere.

      After a sharp run-up in Nintendo’s stock price ahead of the game’s release, analysts said the negative news prompted some investors to close out bullish bets.

      Nintendo plunged into the smartphone game market this year after many years of avoiding it. The poor performance of the company’s flagship console, Wii U, prompted investors to encourage the company to offer smartphone games featuring popular characters such as Mario the plumber.

      Expectations for the Mario app were heightened by the summer craze for “Pokémon Go,”a free-to-play smartphone game developed by a Nintendo affiliate.

      But analysts pointed to differences between “Super Mario Run” and “Pokémon Go.” The Pokémon game earns revenue from small in-app purchases by players, such as virtual incense to lure the animated creatures appearing on screen. Co-developer Niantic, a spinout from Google parent Alphabet Inc., has been adding fresh content to keep players’ attention.

      The Mario game, on the other hand, gives players only one chance to pay—the $9.99 charge to advance to the game’s higher levels. A Nintendo spokesman said the company didn’t plan to release additional content, either free or paid.

      “If you were hoping that Mario would perform like Pokémon, then Mario clearly didn’t achieve its mission,” said Hideki Yasuda, an analyst at Ace Research Institute. “But that was placing expectations too high because the Mario game’s business scheme is so different from Pokémon.”

      Research company SuperData forecast that the Mario game would generate as much as $15 million in its first month, while “Pokémon Go” and other Pokémon merchandise helped Nintendo boost operating profit by about $100 million in the July-September quarter, when the game was released.

      The Mario game isn’t available yet on Alphabet’s Android operating system, meaning at least one more big tide of revenue can be expected. But poor reviews on the Apple platform may hurt Mario’s performance on Android, said Motoi Okamoto, a former Nintendo game director.

      Mr. Okamoto, who said he has already finished the Mario smartphone game, said that it was well thought out but its payment structure wasn’t ideal. Players who see that the game is free to download may get an unpleasant surprise when asked to pay $9.99 after just a few levels, he said.

      “The game should have either asked players to pay when downloading or given more free content if they were to pursue a free-to-download model,” he said.

       

      WSJ

    • Super Mario Run review

       

  • driverless Q's Avatar
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  • Queen of sgForums
    驚世駭俗醜不啦嘰 moderatress
    FireIce's Avatar
    263,655 posts since Dec '99
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    31,262 posts since Oct '02
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  • jedwyn.ross's Avatar
    10 posts since Jan '17
    • this game is horrible.. not to mention the payment system.. that's what killed it.. brought it to bonkers...

  • Savagedwings's Avatar
    8 posts since Mar '17
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