whatever is in the handbook, manual be it from OCS or SISPEC, my time SAFINCO, it is just a guide. how you were taught was another and how you execute it is another.Originally posted by spencer99:the answer should be straight out of any OCS handbook right??
ya hor...Originally posted by specfore:Ahh... you forgot the bayonets for the M16s !
In close combat, i.e. when in the last stage of assault on a enemy defensive position, the SOP (at least in my time and unit) was to fix bayonets and close in with the enemy (after lobbing some grenades of course).
hmm bayonets quite interesting..some units still issue to their M203 gunners some don't. Any one can clarify ? My unit doesn't issue bayonets to the M203 gunners.which i think i still like a bayonet during attack ..Originally posted by specfore:Ahh... you forgot the bayonets for the M16s !
In close combat, i.e. when in the last stage of assault on a enemy defensive position, the SOP (at least in my time and unit) was to fix bayonets and close in with the enemy (after lobbing some grenades of course).
have you ever try fix one on the M203Originally posted by one-niner:hmm bayonets quite interesting..some units still issue to their M203 gunners some don't. Any one can clarify ? My unit doesn't issue bayonets to the M203 gunners.which i think i still like a bayonet during attack ..
yup thats why i was curious ..maybe it comes wit hthe weapon and armskote spec don't want to account for the bayonets.Originally posted by Joshua1975:have you ever try fix one on the M203![]()
![]()
anyway each unit SOP, still i find it pointless to issue M203 with bayonets.
Originally posted by one-niner:yup thats why i was curious ..maybe it comes wit hthe weapon and armskote spec don't want to account for the bayonets.
i have seen the drum mag on display. it dark ,except for the back which is translucent i i recall for the gunner to see how many rnds remaining. I never used nor my unit ever used the drum magazines. they cited the loading as the main issue though my RSM tell us that it was still loadable by hand.Originally posted by Joshua1975:dun get what you mean?
armskote spec dun want to account for? if there is 100pc and he issue 50pc, than there will be 50pc left, wat dun want to account for?
and it cannot be fix on M203 at all? er...you saw one or handle one b4 not? well i am straight forward.
in the 80s all weapon come with bayonet. till late 80s, some unit dun issue to M203 anymore as it was useless and as in defend, M203 gunner can borrow from his buddy to dig the grenade sump.
are you the one who had not seen a real drum mag b4? too many guys in here that sometime forget.
whatever... just to get back to the topic.Originally posted by one-niner:i have seen the drum mag on display. it dark ,except for the back which is translucent i i recall for the gunner to see how many rnds remaining. I never used nor my unit ever used the drum magazines. they cited the loading as the main issue though my RSM tell us that it was still loadable by hand.
yes i have handled the M203 GL attached to the M16...i don't noe why some units still issue bayonets to the M203 gunners. maybe they want the men to use the 40mm rnds to blast the enemy ..but still depends on terrain and situation.thick vegetation with too many low branches also no point...
Note: I am not a combat spec..but I believe that our SAW assets should be mobile and also be deployed in a one -up formation, never together.Mass rapid firing never served any purpose,only to wind down ammo supply at an unacceptable rate.The MG pointman can stay with the PS, to be the oblique angle of fire above and diagonal to te section advance route.Originally posted by Joshua1975:whatever... just to get back to the topic.
the topic is how to get the max fire power in a section or platoon. agreed on the terrain part. to fully use the M203, one must know the surrounding well as well as the arming dis. needed for the round.
like to add. low branches (thick ones) will oni get into the way when the round is leaving the tube. if it on the other side, it doesn't matter, the thing is to get the enemy take cover and by chance kill them.
looks like no one in here have other ways of deployment of section weapon or platoon asset (MG) for fire fight other than what was taught to them.![]()
good... i need to say again.. there is no right or wrong answer when it come to tactics. as you had put it that you are not a combat spec. let read back, the example was on attack where close support was used.Originally posted by Jedi Master Windu:Note: I am not a combat spec..but I believe that our SAW assets should be mobile and also be deployed in a one -up formation, never together.Mass rapid firing never served any purpose,only to wind down ammo supply at an unacceptable rate.The MG pointman can stay with the PS, to be the oblique angle of fire above and diagonal to te section advance route.
Originally posted by nismoS132:41sar still got draw bayonet. but becoz everyone is using sar21, bayonet is just left hanging on the SBO as an additional weight and responsibility.
Originally posted by Slywong:Bayonet is required for the following reasons,
1) prope for mines in breaching or obstacles.............
2) CQC
3) take out enemy silently
Originally posted by crazy monkey:the bayonets issued are a bit blunt ....
Originally posted by lwflee:Just a quick qn: Do sg sections have the benefit of close air support? I dun remember receiving such trg but then i wasn't an infantry sec com.
So far, it appears that only the US army is able to regularly provide close air support to its soldiers.
i cannot tell will it work in urban setting or not but for FIBUA, i have another set up.Originally posted by LazerLordz:So would Windu's tactics work in an urban setting?
I think yours work well in a jungle setting.Overwhelming force is good when you are fighting a battle in a rapid advance.To hold ground, I think perhaps ammo conservation might be needed.But I agree, most of us rather have the PC out of the way and let the CSM/PS lead the charge or advance.The PC can be better utilised at the signal post and not too far up in the attack.
The Para issue makes much sense, so does your PC idea.However, given that we have a huge force of NSF 2LTs and LTAs, it seems that the regular PSes might have to take on a larger responsibility.And they and the CSMs are sandwiched between two groups of commanders which are primarily reserve in nature.Originally posted by Joshua1975:i cannot tell will it work in urban setting or not but for FIBUA, i have another set up.
it very much depend on the surrounding. say b4 going in or i had yet to capture a foot-hold. the close fire support i will choose will be 1st LAW/SS (my time) but now most using SAR21 with scope so any one will do with another M203 (section 2IC again). MG will not be of much use till i in.
in BUA, i need a kill if not every short and not enemy darting away from my firing and come shooting at me when my man reload.
once in than MG will be deploy on high level to cover open area where most likely enemy withdraw route or enemy reinforcement will be coming from. the rest will be drill taught during FIBUA, nothing change much. the oni thing i like to see changes is maybe the SAW can change to the PARA version. it just too long for BUA.
for the ammo conservation part. it come down to what training the guys get.
and for the PC, no i wish for and very much still need a good PC to lead the attack, as PS we have other jobs need to be done. more so in FIBUA. if i have to take over PC role, i must have a very good section comd who can take over my job. (most of the time i have all 4 who can)
if PC are to be at signal post, why in the 1st place SAF send him go OCS? btw, he got a runner with signal set next to him most of the time.