Well, if ur 28 tonne monster went for a swim and never came back, you sure would wanna know where it went right?Originally posted by Fairyland:Ditzy: What's $250 about? A fine for molesting someone?!!!
And how is a ping pong ball involved in armoured vehicle?
Zenden: Life cycle costs most probably the tracks. But what about the per unit cost? Which sub-system accounts for most of it?
Hmm, I would like to empathise but I still dun get it!Originally posted by ditzy:Well, if ur 28 tonne monster went for a swim and never came back, you sure would wanna know where it went right?
"In case of a water landing, you may be used as a floatation device"Originally posted by Fairyland:Hmm, I would like to empathise but I still dun get it!![]()
For a typical IFV equivalent to Bionix or later versions of it, the most expensive one-time cost item is the sighting/FCS system, could make up at least a quarter of the entire vehicle's drive-away cost aloneOriginally posted by Fairyland:Just curious - for any tracked armoured vehicle, which is the costliest sub-system?
1) Engine - ?%
2) Transmission - ?%
3) Chassis with baseline armour - ?%
4) Suspension - ?%
5) Vetronics - ?%
6) Turret for 25mm gun - ?%
7) Battle Management System - ?%Add-On Passive Armour - ?%
9) Road wheels and tracks - ?%
Don't know if I have left anything out, but which is the most costly part of the vehicle?
Would appreciate if someone can offer any inputs on this?