looks like no arty fellow here to answer your queries. I'd say for dumb rounds, even 50m from initial impact is good enough.Originally posted by SpecOps87:Well, I was referring to not really pin point precision, but more or less say 20m or so from the impact of the first salvo.
Yeah, Air Assault refers to the Guards in SG context. Haha, thats what my friends already serving tell me. Its their deployment method and tactics which fascinate me, same as that of the AI.
Haha, sure.Originally posted by sir sickolot II:remind me to ask you again when you're roughing it out rappeling down a heli or chionging out of the tank upon arrival at FUP... would you still be fascinated about the tactics and all.
You are my idol manOriginally posted by SpecOps87:Nxt yr, aft I complete Poly den enlist, nw still guai guai schooling.
Not really into Arty as I don't really have a gd understanding of how they work. More into Air Assault Infantry and AI.
And why so?Originally posted by I_love_my_toilet:You are my idol man
It is not that arty fire is unable to hit the same spot twice... it's just that the probability of that happening is very low. Furthermore, the concept of arty fire is area target: 75m by 75mOriginally posted by SpecOps87:Was watching Band of Brothers and am curious about one thing, mebbe guys from Arty can help with this.Is it true that like lightning, arty fire is unable to hit the same spot twice? Making the spot which was last hit safest as compared to those around it?
Thanks
I would like to provide an answer to this question, abeit, a theoretical or scientific one since our friend is going to the polytechnic before doing NS. The point of impact of the projectile can be calculated theoretically using particle mechanics (physics). I think 'O' level physics still has mechanics and I remembered that there was an example or question in physics textbook or ten year series to calculate the distance a cannon ball could reach if fired at a certain velocity. Therefore, knowing the weight of the projectile, the force acting on it (from the firing of the charge), the angle of elevation of the gun (or tube for mortar), it will be possible to calculate the direction vector and the possible impact point of the round. Of course, wind conditions (direction, speed) and air density (humidity) will have effect on the forces acting on the round while in flight. Thus, if everything remains constant, theoretically speaking, every single round will hit the same spot.Originally posted by SpecOps87:Was watching Band of Brothers and am curious about one thing, mebbe guys from Arty can help with this.Is it true that like lightning, arty fire is unable to hit the same spot twice? Making the spot which was last hit safest as compared to those around it?
Thanks
This, I suppose, refers to air burst round using time proximity fuse.Originally posted by mr_sotong:do saf uses those round that can explode mid air as in explode 2 meter above the target?
Arty rounds cant hit on the same spot even 100 rounds is given by a single gun with the same target grid.Originally posted by SpecOps87:Was watching Band of Brothers and am curious about one thing, mebbe guys from Arty can help with this.Is it true that like lightning, arty fire is unable to hit the same spot twice? Making the spot which was last hit safest as compared to those around it?
Thanks
maybe because the 155mm round is bigger than 120mm roundOriginally posted by chanjyj:I even more noob thaan TS, need someone with patience to explain...
why is it a Arty round of 155mm causes much more damage over a wider area than a tank round of 120mm? (Let's assume they shoot straight, and the shells don't fall down from the sky)
why not, got underground tunnelsOriginally posted by storm_freaky13:yup those smart munitions.
but i doubt the commanders want to constantly arty the same spot over and over again!
Of course all rounnds will land within the area target given . Arty always said, ON TIME ON TARGETOriginally posted by SpecOps87:Alright, lets say that all else remains constant in terms of the equipment, Arty caliber say 155mm, shells used is High Explosive. Read that the "effective" blast is approx. 100m, so lets say that 2 salvos of 4 rounds from 4 guns are fired, is there a high chance for the rounds to all land within the same area? Given that a competent FO is tasked to watch the fall of the rounds?
MOVE LIKE LIGHTNING, SOUND LIKE THUNDEROriginally posted by deadbeat:Kings Of the battlefield = arti
last time arty family inclued 81mm mortar, 120mm mortar, 160mm mortar, 105mm gun, 155mm gun.Originally posted by chanjyj:All along I thought we talking about howitzer and not motar fire
If you are referring to tunnels then i dont see how you want your shells to keep landing on the same spot.Originally posted by Quiet Guy:why not, got underground tunnels
Sorry than, we are refering to different SPOTS.Originally posted by storm_freaky13:If you are referring to tunnels then i dont see how you want your shells to keep landing on the same spot.
By spot i mean the exact impact location which is what TS was asking about anyway.
Perhaps you meant spot as in 100x100. I am not sure.
If not, how are you going to take out underground tunnels with artillery shells landing at the same impact point all the time? Tunnels afterall cover a wide area.
I was referring to the 120mm round coming out of tanks (like our upcoming leopards), not the motar.... was wondering why 155mm arty round casues so much more damage than a 120mm tank round.Originally posted by Quiet Guy:maybe because the 155mm round is bigger than 120mm round
155mm gun round killing radius is bigger than 120mm mortar rounds.