Yes. need not move far. as long out of area of impact. left right, up or down. how we fire our rounds are almost the same as how other fire their rounds. unless enemy spotted where you heading. than they will shift fire to where you are but how is that going to happen for FH when and where you are far away. in depth. dun forget max range and min range must be in play. the enemy also have this range problem as we do.Originally posted by JasonC:It's only true for the Primus (and probably the pegasus); As far as i can remember, we only did one shoot and scoot exercise with the FH2000s; the FHs are SP, but for short distances only.
as above.Originally posted by relackjack:that is true only to a certain extent. once the registration is done (for mortars, FH2000 and FH8, the firing unit must remain within the registration bucket for the registration data to remain valid. this is normally within 1km x 1km if i remember correctly. if not the guns would need to be re-registered. but guns and mortars are registered by different methods which then have different implications.
seriously, air asset to a brigade is already limited le, i would say it's rather hard for any bns to be allocated a fighter or AH just for themselves
why start to run when Arty had stopped ??Originally posted by Cro-Magnon:Hmm... a topic on the "God of War".
I remembered during movement, the drill is to find cover and prone when under Arty fire. Run away when the Arty is lifted.
Arty rounds come in waves. 60 rounds cant land at the same time on target. So run when there's a break in the landing.Originally posted by Quiet Guy:why start to run when Arty had stopped ??
did follow once an infantry unit for their first operational exercise, run like hell for 300 meters for a arty strike
FOGA si bei siong ... still prefer to sit inside tonner
Yeah, but only to a limited extent. I believe that the shrapnel from arty is way faster then that of say a 5.56 or 7.62 round. I also believe that the pieces are bigger. Don't forget someone posted that arty is able to kill by concussion waves as well.Originally posted by Cro-Magnon:Wonder if body armour can help to reduce casualities from Arty...
155mm bomb/round and mortar 120mm bomb/round is the same, just that the killing radius for mortar is smaller than 155. not sure for naval bomb though ..Originally posted by SpecOps87:Yeah, but only to a limited extent. I believe that the shrapnel from arty is way faster then that of say a 5.56 or 7.62 round. I also believe that the pieces are bigger. Don't forget someone posted that arty is able to kill by concussion waves as well.
Btw, does whatever posted here work the same way for motars and naval guns?
Thanks
yes. mortars rounds, naval gun rounds, arty rounds, grenades, claymore mines, generally work the same way. Using shrapnels, area target, to compensate for their lack of accuracy.Originally posted by SpecOps87:Yeah, but only to a limited extent. I believe that the shrapnel from arty is way faster then that of say a 5.56 or 7.62 round. I also believe that the pieces are bigger. Don't forget someone posted that arty is able to kill by concussion waves as well.
Btw, does whatever posted here work the same way for motars and naval guns?
Thanks
if direct hit by sharpnel, nope. Saw a video of arty fire landing to armoured vehicles. There's a dent on the armour!!Originally posted by Cro-Magnon:Wonder if body armour can help to reduce casualities from Arty...
lets hope war will not come to us than.Originally posted by fallin:I feel that one of the surest ways of seeing the brutality of man is arty. I was reading this particular article about artillery rounds and how they try to spread fragments deliberately to pierce flesh. Its really a sick world when they purposely try to find new and innovative ways to cause a fellow man to suffer like that. On paper everything looks very sanitized but the bloodiness and gore when the real thing comes is really inconceivable to me.
thought infantry will run away from the arty impact area than take cover?Originally posted by airgrinder:Arty rounds come in waves. 60 rounds cant land at the same time on target. So run when there's a break in the landing.
higher chance of being killed when arty rounds are landing. Esp against infantry in forested areas, proximity fuses are used.
technologies is more advance in future, maybe artillery will be phase out in future.Originally posted by airgrinder:however arty guns mounted on warships (naval guns) are falling out of favour. new generation warships prefer missiles.
phase out in conventional war... YES. but not in terrorist attack/act. small arty fire like 81mm is deadly when land in the wrong hands. over all it is still cheap to get, easy to operate.Originally posted by Quiet Guy:technologies is more advance in future, maybe artillery will be phase out in future.
Originally posted by Cro-Magnon:Let us not forget that Arty can fire other rounds that can do much more damage.
Nuclear rounds
Biological payloads
Chemical payloads
Anti-personal mines...
Our arty at most can lob a round 40+km right? So if you pack even say an Alpha-pack Thermal Nuke device, we will still be affected by it. Chem./Bio weapons etc i still believe, but nukes...nah...Originally posted by Cro-Magnon:Let us not forget that Arty can fire other rounds that can do much more damage.
Nuclear rounds
Nuclear Artillery rounds are tactical rounds that do not have the same yield as conventional nuclear devices such as the nuclear ballistic missiles or bombs. The targeted area will be bigger than conventional artillery rounds, given the blast area and radiation, but definitely much smaller than the big bombs.Originally posted by SpecOps87:Our arty at most can lob a round 40+km right? So if you pack even say an Alpha-pack Thermal Nuke device, we will still be affected by it. Chem./Bio weapons etc i still believe, but nukes...nah...