More updates!
More photorealistic stuff:
Body:
Int doors:
Wheels (Rotating ones):
Originally posted by willis_chong:More updates!
More photorealistic stuff:
Body:
Int doors:
Wheels (Rotating ones):
Good job! Can't wait to be released!
Btw, any updates about the City Hall - Dhoby Ghaut route?
Originally posted by willis_chong:More updates!
More photorealistic stuff:
Body:
Int doors:
Wheels (Rotating ones):
Looks realistic!
New releasal! You may replace your previous version with this. This train is compatible with both the CGL and the NSL route.
The C151 train V0.6 (Set 131/132)
New features include:
Improvements in later versions (Currently in progress):
Note: This train does not have the same name as the one defaulted in the CGL/NSL routes, so you will have to either:
Lastly, have fun and enjoy!!! Pls do leave comments too, and the BVE development team will try to fix the issues in the next version.
http://www.4shared.com/account/file/131049619/7a4a419/131-132.html
anyone still have the CGL Route? pm me
Originally posted by jcqh:New releasal! You may replace your previous version with this. This train is compatible with both the CGL and the NSL route.
The C151 train V0.6 (Set 131/132)
New features include:
- Improved and redesigned cab (Courtesy of Bus and Train LoVuR's image)
- Full exterior body
Improvements in later versions (Currently in progress):
- Photorealistic interior and exterior
- construction of underside of the train body (e.g. wheels)
Note: This train does not have the same name as the one defaulted in the CGL/NSL routes, so you will have to either:
- rename the train file to "c151"
- rename the defaulted train in the route file to the current
- manually select the train at your main menu
Lastly, have fun and enjoy!!! Pls do leave comments too, and the BVE development team will try to fix the issues in the next version.
http://www.4shared.com/account/file/131049619/7a4a419/131-132.html
OMG. The horn.......
Updates:
Yesterday:
Today
Originally posted by jcqh:New releasal! You may replace your previous version with this. This train is compatible with both the CGL and the NSL route.
The C151 train V0.6 (Set 131/132)
New features include:
- Improved and redesigned cab (Courtesy of Bus and Train LoVuR's image)
- Full exterior body
Improvements in later versions (Currently in progress):
- Photorealistic interior and exterior
- construction of underside of the train body (e.g. wheels)
Note: This train does not have the same name as the one defaulted in the CGL/NSL routes, so you will have to either:
- rename the train file to "c151"
- rename the defaulted train in the route file to the current
- manually select the train at your main menu
Lastly, have fun and enjoy!!! Pls do leave comments too, and the BVE development team will try to fix the issues in the next version.
http://www.4shared.com/account/file/131049619/7a4a419/131-132.html
I find the acceleration of the train is too slow.....
Originally posted by SBS7322B:OMG. The horn.......
lol... anything wrong with the horn?
Originally posted by wenjie639:lol... anything wrong with the horn?
It was quite loud. =P
2 things to note for next version of jerry's route that are currently in this ver:
1. Train can move when doors are open
2. The route btw BGB -> CCK is not accurate
Originally posted by jcqh:2 things to note for next version of jerry's route that are currently in this ver:
1. Train can move when doors are open
2. The route btw BGB -> CCK is not accurate
1. It is because ATS is not activated at first run.
2. Will be fixed in the next version, or known as the "Tunnel Version".
Originally posted by Khairiano:anyone still have the CGL Route? pm me
I think using photos to make the train is much better than using Paint ar Photoshop to create the train exterior. That's what the HK developers do. However, it may bring down the refresh rate......
Made a video of HK TWL. Nothing better to do. =P
Originally posted by SBS7322B:I think using photos to make the train is much better than using Paint ar Photoshop to create the train exterior. That's what the HK developers do. However, it may bring down the refresh rate......
Made a video of HK TWL. Nothing better to do. =P
eu V. de Free hor~
Originally posted by willis_chong:
Eu dun wanna update the link for BVEwiki?!
Originally posted by jerryonhere:1. It is because ATS is not activated at first run.
2. Will be fixed in the next version, or known as the "Tunnel Version".
ATS can be activated by ctrl+S
Originally posted by tr@nsp0rt_F3V3R:eu V. de Free hor~
Thanks. =P
Don't meant to harm eu in one way or another!
Just directly XXD
Updates today
- Running sounds modified, now sounds softer when outside of tunnel
Notes to developers:
Originally posted by willis_chong:Notes to developers:
- C151's wheels' tip is set as 0.15m, so the part where the tracks touches the wheels must be at 0.15m.
- For every train exterior you make, make it 0.15m above as well.
- When making routes, please note that the train run sound index is 1 for underground, 2 for above ground. If you don't specify any Train.Run commands, the old sound will be used.
So I must put suspension as 0.15 or Y-coordinate as +0.15?
Btw, can developers for routes put Route.RunInterval command? =P
Originally posted by SBS7322B:So I must put suspension as 0.15 or Y-coordinate as +0.15?
Btw, can developers for routes put Route.RunInterval command? =P
Can put interval, I didn't put it for my CGA route because the frequency is 12 mins per train.
Note: more intervals, more lag
Originally posted by willis_chong:Can put interval, I didn't put it for my CGA route because the frequency is 12 mins per train.
Note: more intervals, more lag
1 interval enough. I tried putting 5 intervals in TWL and it lagged 30 secs. =P
Originally posted by SBS7322B:So I must put suspension as 0.15 or Y-coordinate as +0.15?
Btw, can developers for routes put Route.RunInterval command? =P
I have actually tested the Route Intervals command, and it will be implemented on my route.