ATI Mobility Radeon™ X1400 Product Features
105 million transistors using 90nm fabrication process
Four pixel shader processors
Two vertex shader processors
128-bit 4-channel DDR1/DDR2/GDDR3 memory interface
Native PCI Express x16 bus interface
PowerPlay 6.0 power management technology
Avivo Video and Display architecture
Ring Bus Memory Controller
256-bit internal ring bus for memory reads
Programmable intelligent arbitration logic
Fully associative texture, color, and Z/stencil cache designs
Hierarchical Z-buffer with Early Z test
Lossless Z Compression (up to 48:1)
Fast Z-Buffer Clear
Z/stencil cache optimized for real-time shadow rendering
Ultra-Threaded Shader Engine
Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
Full speed 128-bit floating point processing for all shader operations
Up to 128 simultaneous pixel threads
Dedicated branch execution units for high performance dynamic branching and flow control
Dedicated texture address units for improved efficiency
3Dc+ texture compression
High quality 4:1 compression for normal maps and two-channel data formats
High quality 2:1 compression for luminance maps and single-channel data formats
Multiple Render Target (MRT) support
Render to vertex buffer support
Complete feature set also supported in OpenGL® 2.0
as above,
which one describle the color deepth? 64 bit or 128bit?
and thank alot
wish to know is it better than 8400 gt tc?