Originally posted by Samuel Lee:So what does this mean? Does that mean in future will be fixed along with station objects coded??
It means that the station length has to be that short.
Originally posted by yellowflip999:Yes, it will still be directed to the middle platform, because joey is lazy to redo all the codings.
Choa Chu Kang crossovers will be added after the next release, because we're so called "speeding" things up.
Can't be done, we started the last 25m of the platform on "0m". If you patch it, in future, there would be difficulties trying to code in the station objects before that 0m point.
I did so much coding for the crossover, now you want me re-do the area?! =D
Actually, the C751B at AMK broke down, so we have to use the middle platform. [FAKE!]
hey the NSL line is nice but i noticed the annousement from jurong east to yishun seens to be like "breaking voice" if you know what i mean lol...
and from katib to YCK the tracks are not like (i not sure how to put it but it is like on the roads then go back up)
overall is a 9.5/10
:D
Originally posted by bus555:hey the NSL line is nice but i noticed the annousement from jurong east to yishun seens to be like "breaking voice" if you know what i mean lol...
and from katib to YCK the tracks are not like (i not sure how to put it but it is like on the roads then go back up)
overall is a 9.5/10
:D
Announcements: Joey noise cancelled them, the latest ones weren't edited much.
Tracks: It would be adjusted once the route is completed up to Bishan.
ok thanks for the info ...
I got one comment on the JUR station. The starting position of the train is too far back. It should start very near the edge of the platform, but the current starting position is way too far...
Originally posted by jcqh:I got one comment on the JUR station. The starting position of the train is too far back. It should start very near the edge of the platform, but the current starting position is way too far...
I agree but that is because the station also wrong length!
I think this is a bug that will hinder the team in the long run. However, by starting the station in position 0 (And those crossovers @ about 175) can be problematic.
Because the starting track should be connected to the EWL. So maybe my suggestion is to create NSL from UPD's EXIT point and the starting value of about 500 (So that future people can add depot details) and cross it to NSL middle platform.
Of course, the first .sta and .stop command is still at JUR. That is,either some joker or whatever, use B instead of F, will not get an instant derail, which is NOT REALISTIC in real life.
You may ask me would I do it? My answer is not at the moment. Because I will want to prioritize EWL to Bugis as well as PSR, and due to Bugis got crossover, I may consider, without gurantee, to make it as a shorten LTE.
Originally posted by Samuel Lee:I agree but that is because the station also wrong length!
I think this is a bug that will hinder the team in the long run. However, by starting the station in position 0 (And those crossovers @ about 175) can be problematic.
Because the starting track should be connected to the EWL. So maybe my suggestion is to create NSL from UPD's EXIT point and the starting value of about 500 (So that future people can add depot details) and cross it to NSL middle platform.
Of course, the first .sta and .stop command is still at JUR. That is,either some joker or whatever, use B instead of F, will not get an instant derail, which is NOT REALISTIC in real life.
You may ask me would I do it? My answer is not at the moment. Because I will want to prioritize EWL to Bugis as well as PSR, and due to Bugis got crossover, I may consider, without gurantee, to make it as a shorten LTE.
We have just recoded the route to insert JUR into the front and we will not be recoding it again to add UPD in. We are a very lazy team. :D
1. Any comments to us reducing the allowed under/overrun tolerance to 1.5 meters?
2. The depot is EWL, not NSL. We will not cover it.
3. Anymore comments?
4. Current to-dos
Originally posted by joeyfjj:1. Any comments to us reducing the allowed under/overrun tolerance to 1.5 meters?
2. The depot is EWL, not NSL. We will not cover it.
3. Anymore comments?
4. Current to-dos
- Crossovers
- Bishan
- Move JUR stop point
2: No need to code depot. It is *Censored* hard. But just dont start at point 0 can liao.
Bishan. Bishan. Please mind the platform gaps, as well as the platfrom screen doors.
Cab view.
Everyone, cheong on the train!!!!
Caught on camera?
Flip did most of this, I'll be taking over from hereon.
Originally posted by joeyfjj:Bishan. Bishan. Please mind the platform gaps, as well as the platfrom screen doors.
Cab view.
Everyone, cheong on the train!!!!
Caught on camera?
Flip did most of this, I'll be taking over from hereon.
Just to take note that we won't be releasing Bishan PSDs when we're releasing the route from JUR to BSH, due to the fact that the Bishan PSDs are under testing, and most likely the PSD feature might be scrapped and start from scratch. (Since this PSD is taken from Willis' CGA with permission, and we had problem with the PSD-doors.)
Originally posted by yellowflip999:Just to take note that we won't be releasing Bishan PSDs when we're releasing the route from JUR to BSH, due to the fact that the Bishan PSDs are under testing, and most likely the PSD feature might be scrapped and start from scratch. (Since this PSD is taken from Willis' CGA with permission, and we had problem with the PSD-doors.)
0.o Bishan PSD under construction? LOL. I don't see the PSD doors. I think Flip don't know how code ANIMATED files.
Originally posted by SBS7322B:0.o Bishan PSD under construction? LOL. I don't see the PSD doors. I think Flip don't know how code ANIMATED files.
Why else would he hand over to me? =D
Nice!!!
Originally posted by SBS7322B:0.o Bishan PSD under construction? LOL. I don't see the PSD doors. I think Flip don't know how code ANIMATED files.
It's not that I don't know how to code animated files, if I put the PSD doors, you'll see that the doors won't open when the train stops at the correct spot, they'll only open when the train overruns or underruns.
Originally posted by yellowflip999:It's not that I don't know how to code animated files, if I put the PSD doors, you'll see that the doors won't open when the train stops at the correct spot, they'll only open when the train overruns or underruns.
Position error.
Originally posted by SBS7322B:Position error.
Should be, not sure how to fix it, I might try joining 4 PSDs into each .animated file instead of all 24 of them.
[Edit] This project would be tentatively called "Project BSH-PSD" or "BSD" (LOL, it wouldn't be BSD.)
[2ndEdit] Joey and Jerry, I'll be the one making the PSDs for every stations, both your jobs now is to make the rest of the objects, you decide which one you would like to do. (Exterior or Station)
I'll help take the pictures from time to time.
Also, Bishan PSD Doors are added and they are now WORKING.
so, when will you release this route?
Originally posted by Bryanwee1:so, when will you release this route?
Most likely this Saturday or Sunday, most likely without PSDs first.
Originally posted by yellowflip999:Most likely this Saturday or Sunday, most likely without PSDs first.
Try to release PSD by next week Sat or Sun or the following week, can?
Originally posted by kenneth1228:
Try to release PSD by next week Sat or Sun or the following week, can?
It's not up to me though, it's up to how early I can get the front and back door to the TO side, and also the floors and etc.
Originally posted by yellowflip999:It's not up to me though, it's up to how early I can get the front and back door to the TO side, and also the floors and etc.
OO, I see, maybe hope to see it by next week Sat, do your best, you can do it!! :) >_^
so will you release today(saturday) or tomorrow(sunday)?
Originally posted by yellowflip999:Should be, not sure how to fix it, I might try joining 4 PSDs into each .animated file instead of all 24 of them.
[Edit] This project would be tentatively called "Project BSH-PSD" or "BSD" (LOL, it wouldn't be BSD.)
[2ndEdit] Joey and Jerry, I'll be the one making the PSDs for every stations, both your jobs now is to make the rest of the objects, you decide which one you would like to do. (Exterior or Station)
I'll help take the pictures from time to time.
Also, Bishan PSD Doors are added and they are now WORKING.
Oh ok, and don't worry, I won't make objects with PAINT! LOL! (except some objects...)