Originally posted by jerryonhere:Oh ok, and don't worry, I won't make objects with PAINT! LOL! (except some objects...)
See off-topic - I got you some images!
got any chance u all will do NB??
Originally posted by Samuel Lee:got any chance u all will do NB??
To the part "u all", no, but there's one person who's going to do it, not revealling any more information, so don't bother asking.
Anyway, Joey, I believe you haven't do the other two rails yet, so I'll be uploading a developers version, with Yishun HHPSD and Bishan PSD, with some other minor changes to the route too, so it's best you download this.
Changes made from the official version to this developers' version: Shifted C751B train back a litte, stations are shorter by 10m, incompleted HHPSDs @ Yishun + PSDs @ Bishan added, rail0 to Bishan, Woodlands viaducts changed.
By the way, after Bishan, the train would go underground, I haven't seem to know much about tunnels yet, so it just cuts through the grass, it goes down to "who knows where" though.
Gotcha.
Mod Notice: Double Post, 2nd post has been DELECTED.
Originally posted by yellowflip999:To the part "u all", no, but there's one person who's going to do it, not revealling any more information, so don't bother asking.
Anyway, Joey, I believe you haven't do the other two rails yet, so I'll be uploading a developers version, with Yishun HHPSD and Bishan PSD, with some other minor changes to the route too, so it's best you download this.
Changes made from the official version to this developers' version: Shifted C751B train back a litte, stations are shorter by 10m, incompleted HHPSDs @ Yishun + PSDs @ Bishan added, rail0 to Bishan, Woodlands viaducts changed.
By the way, after Bishan, the train would go underground, I haven't seem to know much about tunnels yet, so it just cuts through the grass, it goes down to "who knows where" though.
Anyway, I have found that there are 2 solutions to the underground cut through grass issue.
1: Based on HK route, they use a value of .Height 0.
2: Create a new text file, change the extension to .csv will do. Use that file as your ground.
Eg: Create a new text file, name it as nothing.csv. Then in your declaration, put:
.Ground(2) nsl\scenery othing.csv
Then on the start of tunnel, put
.Ground 2
Of course, if you need to get out of tunnel, then put back the
.Ground 1
ta da!
Originally posted by yellowflip999:To the part "u all", no, but there's one person who's going to do it, not revealling any more information, so don't bother asking.
Anyway, Joey, I believe you haven't do the other two rails yet, so I'll be uploading a developers version, with Yishun HHPSD and Bishan PSD, with some other minor changes to the route too, so it's best you download this.
Changes made from the official version to this developers' version: Shifted C751B train back a litte, stations are shorter by 10m, incompleted HHPSDs @ Yishun + PSDs @ Bishan added, rail0 to Bishan, Woodlands viaducts changed.
By the way, after Bishan, the train would go underground, I haven't seem to know much about tunnels yet, so it just cuts through the grass, it goes down to "who knows where" though.
BTW, does the developer version means all developers can get or only developers from NSL team can get?
Originally posted by Samuel Lee:BTW, does the developer version means all developers can get or only developers from NSL team can get?
You can privately ask me for this one, since this whole extension was purely created by me. However, try not to give the links out to anyone, in-case they use this PSD code which shouldn't be released at the moment.
Originally posted by yellowflip999:You can privately ask me for this one, since this whole extension was purely created by me. However, try not to give the links out to anyone, in-case they use this PSD code which shouldn't be released at the moment.
Not try not, is do not.
Textures like the PSD Head for Bishan, station objects will be ON HOLD for now. You can ask me privately if you think this is an April's Fool joke.
Originally posted by yellowflip999:Textures like the PSD Head for Bishan, station objects will be ON HOLD for now. You can ask me privately if you think this is an April's Fool joke.
Confirmed: Not a joke. This is not a good time to take pictures of them...
When the route from Jurong East to Bishan will be released?
Originally posted by Wanmah 10:When the route from Jurong East to Bishan will be released?
Once Joey completes the rail2 from AMK > BSH.
Originally posted by yellowflip999:Once Joey completes the rail2 from AMK > BSH.
Development of NSL stopped my side due to school commitments. I'll try to finish up the rail2 on Sundae (yum!).
In fact, I am considering stopping developemt until at least 7 May due to mid year exam and presure being placed on me by CCAs (Yup, I got two!). I'll try squeezing in a few odd tweaks during Sundays if I can.
Originally posted by joeyfjj:Development of NSL stopped my side due to school commitments. I'll try to finish up the rail2 on Sundae (yum!).
In fact, I am considering stopping developemt until at least 7 May due to mid year exam and presure being placed on me by CCAs (Yup, I got two!). I'll try squeezing in a few odd tweaks during Sundays if I can.
Jia You!
Originally posted by joeyfjj:Development of NSL stopped my side due to school commitments. I'll try to finish up the rail2 on Sundae (yum!).
In fact, I am considering stopping developemt until at least 7 May due to mid year exam and presure being placed on me by CCAs (Yup, I got two!). I'll try squeezing in a few odd tweaks during Sundays if I can.
Once it's released, you hand it over back to me, I'll try Bishan station first, since I don't care about my results.
Originally posted by yellowflip999:Once it's released, you hand it over back to me, I'll try Bishan station first, since I don't care about my results.
Got that bad mah first. It affects your future, dude.
Originally posted by Samuel Lee:Got that bad mah first. It affects your future, dude.
I'm just joking on the white part ;D Though I'm serious on trying out Bishan, since the platform is quite small, and objects in it are so called "new".
Originally posted by yellowflip999:I'm just joking on the white part ;D Though I'm serious on trying out Bishan, since the platform is quite small, and objects in it are so called "new".
Today, I will be uploading Objects for major underground stations on all direction. (Except Braddell, NSL Bishan and CCL Paya Lebar and other "non-standard" station length (Basically all the CCL stations, coz they are not 6 train cars)
City Hall and Raffles Place are included though, and provided the relevant walls. (Same as used with EWL WB)
NSL for openBVE 0.9.x series
New features
If you have been looking at http://www.twitter.com/nslforopenBVE, you might have seen my tweets about new features in 0.9.
Here's the list of all my tweets:
After I'm offline, I'll be updating via SMS to my personal account at @joeyfjj with the #nslforopenbve tag, on new features next release!
http://twitter.com/nslforopenbve/status/11945472411
In the next couple of tweets, I will run through the new features in #BVESG #NSLforopenBVE .
http://twitter.com/joeyfjj/status/11948357279
There's the HHPSDs and 2nd generation FHPSDs... #BVESG #NSLforopenBVE
http://twitter.com/joeyfjj/status/11948472807
If you have played some BVE2 or openBVE routes before, you might have seen markers before, - they are the... [Cont>] #BVESG #NSLforopenBVE
http://twitter.com/joeyfjj/status/11948775556
[>Cont] small images seen at the top right corner. I have implemented them to form what I believe is a world first. #BVESG #NSLforopenBVE
http://twitter.com/joeyfjj/status/11948938582
Randomisation will be re-introduced. Look forward to randomised trains, and timing, present in past releases[>>] #BVESG #NSLforopenBVE
http://twitter.com/joeyfjj/status/11949137950
[>>] and if possible, also, .fog commands to simulate weather, and position of static passing trains. #BVESG #NSLforopenBVE
http://twitter.com/joeyfjj/status/11949251370
Details will be posted on the blog as soon as they are finalised. That's all for now. #GoodNight! [#BVESG #NSLforopenBVE]
http://twitter.com/joeyfjj/status/11949383957
I forgot - next release is 0.9.x. Once crossovers are complete it will be 1.0.x. #BVESG #NSLforopenBVE
http://twitter.com/joeyfjj/status/11949441545
Screenshots
Here are some screenshots showing the entrance to Bishan Depot in heavy rain/fog.
Originally posted by joeyfjj:NSL for openBVE 0.9.x series
New features
If you have been looking at http://www.twitter.com/nslforopenBVE, you might have seen my tweets about new features in 0.9.
Here's the list of all my tweets:
Screenshots
Here are some screenshots showing the entrance to Bishan Depot in heavy rain/fog.
What is 2nd generations of FHPSDs? What are the major differences? (Or is it just name, to compare & contrast the difference between EWL EB / WB & NSL underground stations (Braddell to Marina Bay)'s FHPSD, CGL's CGA FHPSD and this?)
it seems that the route is ready for release
Originally posted by Bryanwee1:it seems that the route is ready for release
Not yet. Don't rush the developers or we would release _ days later than the expected date.