Originally posted by joeyfjj:openBVE bug.
What's the version of your (Habbo lifehurts-forever) openBVE?
Speed post/limit bug was rectified by me in version 0.9.
Originally posted by yellowflip999:What's the version of your (Habbo lifehurts-forever) openBVE?
Speed post/limit bug was rectified by me in version 0.9.
My openBVE version is 1.2.6.1
Glad to know that you have rectified the speed post
Originally posted by joeyfjj:openBVE bug.
I realised that after using my backup OpenBVE to play the routes again with the same train, there's no more of such problem. Lol I guess you're right that its a bug.
Originally posted by Habbo lifehurts-forever:My OpenBVE Version is 1.2.6.1
Glad To Know U Rectified The Speed Post
I Realise After Using My Backup OpenBVE to Play The Routes again with the same train. Theres no such problem. Lol I Guess ur Right its a Bug
LOL. I think openBVE can have kok ups every now and then.
Originally posted by SBS7322B:LOL. I think openBVE can have kok ups every now and then.
Agreed, there's once when I installed a new train, and the whole openBVE was CRAP LIKE BOOMZ.
At first, when I played with the new train, it stated I had 69 errors on the route, where i remember that there wasn't any problem before. I kept trying, then i used my backup, now the number of errors was better, 32 errors. The route can be played, but all sound files are missing so I went to check if the sounds files are missing BUT IT'S THERE!
In the end, I replaced the whole openBVE system file. Then, it worked fine again, (Actually, I thought that the C651 H20 train ruined the whole route. After that, I realised it was openBVE with the errors!
Lol =D
How to create crossovers in a route? I've tried looking in the codes of another route but i can't find anything about crossovers
Originally posted by Bryanwee1:How to create crossovers in a route? I've tried looking in the codes of another route but i can't find anything about crossovers
The logic for the converge / diverge curves is to adjust the rail distance, and in most cases (There are exception such as Bedok in WB direction) with the combination of .curve command such as (Example only, does not reflect the exact values used in my or any other's route)
.rail 1;5
.rail 1;7
......
So, you will just create / start a new rail, and then adjust the distance such as
.rail 2;0
.rail 2;4.4
.railend 2
in order to create a crossover.
Originally posted by Samuel Lee:The logic for the converge / diverge curves is to adjust the rail distance, and in most cases (There are exception such as Bedok in WB direction) with the combination of .curve command such as (Example only, does not reflect the exact values used in my or any other's route)
.rail 1;5
.rail 1;7
......
So, you will just create / start a new rail, and then adjust the distance such as
.rail 2;0
.rail 2;4.4
.railend 2
in order to create a crossover.
Oh, I get what you mean already. Thanks!
@ Samuel Lee
I think i need the CCL psds now. From Dhoby Ghaut to Marymount. Thanks
(Note: The number of doors for each platform must be 24 since there is no 3-car train)
Originally posted by Bryanwee1:@ Samuel Lee
I think i need the CCL psds now. From Dhoby Ghaut to Marymount. Thanks
(Note: The number of doors for each platform must be 24 since there is no 3-car train)
O, ok, do PM me for that. I need the images for that. Logically speaking there will be a update in object library thread.
hi guys, how to engage brakes while approaching station?
thx
Originally posted by AlstomC830:hi guys, how to engage brakes while approaching station?
thx
Press Q for decreasing the brakes by 1 power, and Keyboard(Not Numpad)1 for emergency brakes. And by the way, Welcome to SgForums! XD
Originally posted by AlstomC830:hi guys, how to engage brakes while approaching station?
thx
Q - Brake increase
A - Brake/Power Decrease
Z-Power increase
So far I only know these few. Moderators, correct me if I am wrong.
Originally posted by AlstomC830:hi guys, how to engage brakes while approaching station?
thxb
Welcome to SgForums / BVE Singapore!
Do take time to read
http://openbve.trainsimcentral.co.uk/use/drive.html, which is a quick overview of controls, built-in safety systems, and signals, and
http://openbve.trainsimcentral.co.uk/use/keyboard.html, which is the default keyboard assignment.
Should you need any further assistance, feel free to post the details here and we will be happy to help!
Suggestion:
Maybe we can have a newcomers' thread here, briefly introducing what (open)BVE is all about. Thanks.
Originally posted by disappear:maybe can have a newcomers thread here, can briefly intro what BVE is all about. thanks
Good Suggestion! But there are some introductions in the BVESG website's FAQ already.
Originally posted by Nickgoh45:Just a question, when creating objects, is it okay to have as many vertices as you want and use addface once?
Depend on what objects u need. Addface is only 1 sided face, where it means
--> | maybe you can see but at the same | spot, | <--- cannot see anything.
To work around that, either the Addface's positioning is reversed (Do refer to my PSD code, floor.csv in the NEXT release, where examples will be given.)
Originally posted by Samuel Lee:Depend on what objects u need. Addface is only 1 sided face, where it means
--> | maybe you can see but at the same | spot, | <--- cannot see anything.
To work around that, either the Addface's positioning is reversed (Do refer to my PSD code, floor.csv in the NEXT release, where examples will be given.)
I'm attempting to create a 2d faregate object. I just forgot I could just simply code a square and then for the image I use transparency to "carve" out a faregate's shape.
Originally posted by Nickgoh45:
I'm attempting to create a 2d faregate object. I just forgot I could just simply code a square and then for the image I use transparency to "carve" out a faregate's shape.
Oh ya, I had even forgot that either AddFace or AddFace2 (Double side) can be used
Eg: You can use AddFace2 if you want double sides are the same (Viaducts or tracks, for an example) and using AddFace for a single side object (Due to different looks on both sides, presumely the station walls is like that)
Originally posted by Samuel Lee:Oh ya, I had even forgot that either AddFace or AddFace2 (Double side) can be used
Eg: You can use AddFace2 if you want double sides are the same (Viaducts or tracks, for an example) and using AddFace for a single side object (Due to different looks on both sides, presumely the station walls is like that)
Hey, do I have to use the route builder to edit the route that you have sent me or shall I just edit the route?
Originally posted by Habbo lifehurts-forever:Hey Do i have to use the route builder to edit the Route u send mi or i;ll just edit the route?
hand code is preferred by most developers here, with a notable exception from Nickgoh45.
Originally posted by Samuel Lee:hand code is preferred by most developers here, with a notable exception from Nickgoh45.
Hahas, okok i'll try RouteBuilder and compare with hand coding.
It is impossible to edit a route using Routebuilder. You can only edit files that are created using Routebuilder.