Originally posted by Samuel Lee:you can make use of mine, but do note that CCL is 3 train cars. And hence, the length between the doors will be determined by your CCL C830. I dont have the satistic to help u that.
The word is statistic. I'll say the word "measurements" is a better choise.
Originally posted by joeyfjj:The word is statistic. I'll say the word "measurements" is a better choise.
My dear, the word is choice ok.
Originally posted by Samuel Lee:My dear, the word is choice ok.
Comma here, quote marks, "OK" in capital letters, and ends with a "?", my dearest:
My dear, the word is "choice", OK?
Originally posted by Samuel Lee:My dear, the word is choice ok.
To which I reply: "OK!".
wah piang.........
pee por. ang mo kio. this train stop here. GET LOST!!!
Originally posted by joeyfjj:The word is statistic. I'll say the word "measurements" is a better choise.
so, how to put the psds on the platform?
Originally posted by Bryanwee1:
so, how to put the psds on the platform?
Look, go and download my latest object.
Then you will find a lot of csv files. These are the objects, which include the floor, the PSD doors (There are 4 of such, left right doors for each side of platform), the glass panel (There are severals, given one for head and tailwall each, as well as normal glass doors across the whole train except in between of train carriage, such as the gap between door 4 and 5. Obviously, there is another glass for such carriage gaps, and do remember that each of these needs both sides again). Futhermore, there are interiors for these as well. (To have the 3D view)
Ok, after explaning different components in my object (Excluding various cosmetic things, such as the PSD lights, the destos for displaying the direction and station name), you will find the PSD.animated file. This is the one responsible for putting all these csv together, with the look and feel. It includes some kind of formula for the doors to open close. lol!
i mean the codes. how to apply on the route.csv file
Originally posted by Bryanwee1:i mean the codes. how to apply on the route.csv file
You need to download my object first, take a reference from it and then putting PSDs on platform does not concern route.csv file.
Put it in this way, look at the main road outside your house.
There are a road, a vehicle (car or whatever) etc.
In order the road to have a vehicle, you need to have a vehicle thing (object)
A vehicle got what? Erm.... 4 wheels, cover on all sides, 2 yellow lights on front, car doors .........
So, my package is 'this vehicle'. There are many csv, some of them are 'the covers', the 'doors', the 'wheels' etc.......
And the PSD.animated is the combination of everything, which is the product of 'the vehicle'
Now you question is how to put into route.csv.
Easy
Just specify the final product (The vehicle) will do.
Eg: .Freeobj(40) ccl\platformobj\DB\BSH\psd.ANIMATED
From this, it means your circle line in Bishan station (Note: Each direction need to align differently, so I suggest separate them at start for easier life when you do the other direction)
And, each station's design is different, so separate them according to station is wiser for readability. (For the most common sense is the Desto, the signboard on the station name, which is defintely part of the component in vehicle, such as license plate!)
And then finally, on Bishan station, just specify
.Freeobj 0;40 will do. Just like specifying trees or any other object!!
PS: The platform design MUST be allow to use .Freeobj 0;X , as in on rail 0. Because, if the design was align differently (Eg: Using somebody else's platform that is designed to open on left doors and use it on your station which opens on right doors), you can either change the whole alignment or use a "simple way" of using .Freeobj 1;40. If you choose the .Freeobj 1;40, I am sorry to say that the PSD cannot open because there is only 1 active rail and from that rail's object. So there is no way you can open it. (Or, the formula of the doors open close need to change, theoritically possible, but I choose not to explore that as it is more tricker.)
Originally posted by Samuel Lee:You need to download my object first, take a reference from it and then putting PSDs on platform does not concern route.csv file.
Put it in this way, look at the main road outside your house.
There are a road, a vehicle (car or whatever) etc.
In order the road to have a vehicle, you need to have a vehicle thing (object)
A vehicle got what? Erm.... 4 wheels, cover on all sides, 2 yellow lights on front, car doors .........
So, my package is 'this vehicle'. There are many csv, some of them are 'the covers', the 'doors', the 'wheels' etc.......
And the PSD.animated is the combination of everything, which is the product of 'the vehicle'
Now you question is how to put into route.csv.
Easy
Just specify the final product (The vehicle) will do.
Eg: .Freeobj(40) ccl\platformobj\DB\BSH\psd.ANIMATED
From this, it means your circle line in Bishan station (Note: Each direction need to align differently, so I suggest separate them at start for easier life when you do the other direction)
And, each station's design is different, so separate them according to station is wiser for readability. (For the most common sense is the Desto, the signboard on the station name, which is defintely part of the component in vehicle, such as license plate!)
And then finally, on Bishan station, just specify
.Freeobj 0;40 will do. Just like specifying trees or any other object!!
PS: The platform design MUST be allow to use .Freeobj 0;X , as in on rail 0. Because, if the design was align differently (Eg: Using somebody else's platform that is designed to open on left doors and use it on your station which opens on right doors), you can either change the whole alignment or use a "simple way" of using .Freeobj 1;40. If you choose the .Freeobj 1;40, I am sorry to say that the PSD cannot open because there is only 1 active rail and from that rail's object. So there is no way you can open it. (Or, the formula of the doors open close need to change, theoritically possible, but I choose not to explore that as it is more tricker.)
still cannot.(got errors)
or can you explane to me in a simple concept. because your explanation is too complicated
Priority Seat plate on board TIB796E:
GIMPer.
there's another problem with the psds. the psds are seen in route viewer but when i play that route, the psd cannot be seen.
Originally posted by Bryanwee1:there's another problem with the psds. the psds are seen in route viewer but when i play that route, the psd cannot be seen.
Hello, please read carefully. You need to view exterior view (using F2) before you can see the PSD!
Yes, I did struggle how to view exterior view properly before, but that takes:
Numlock with button:
4 = View left side
5 = Track view
6 = View right side
8 = View upwards (The height goes up)
2 = View downwards (The height goes down)
9 = Move forward view (Nothing to do with accelerating the train)
3 = Move backward view (Nothing to do with reversing / braking a train)
By the way, the arrow key will turn and makes the navigation "a bit weird to me".
Example:
If you used the arrow keys and turned 180 degree (Which faces the opposite) in a station, example Bugis in a Westbound route, using 9 will still move towards the front (Which looked like reversing), which will move the view towards City Hall, instead of approaching Lavender.
Originally posted by Samuel Lee:Hello, please read carefully. You need to view exterior view (using F2) before you can see the PSD!
Yes, I did struggle how to view exterior view properly before, but that takes:
Numlock with button:
4 = View left side
5 = Track view
6 = View right side
8 = View upwards (The height goes up)
2 = View downwards (The height goes down)
9 = Move forward view (Nothing to do with accelerating the train)
3 = Move backward view (Nothing to do with reversing / braking a train)
By the way, the arrow key will turn and makes the navigation "a bit weird to me".
Example:
If you used the arrow keys and turned 180 degree (Which faces the opposite) in a station, example Bugis in a Westbound route, using 9 will still move towards the front (Which looked like reversing), which will move the view towards City Hall, instead of approaching Lavender.
Note that the numbers are those on the number pad, not those in a row on the keyboard above QWERTYUIOP.
Originally posted by Bryanwee1:or can you explane to me in a simple concept. because your explanation is too complicated
Is it really too complicated?
Now, see my object library again. It is only the underground platform with PSD / signboards etc.
To put it in the route, you have to specify where these objects are (In object\XXX\..... , depends on how you need to modify as needed) in the form of
.Freeobj(N) XXX\.....\psd.ANIMATED
where the N is the index of the object, where the number, you can choose a "lucky number" for it, without repeating the others. (Each number must be unique)
And the 'object' word can be omitted because all objects must be put under Railway\Object where XXX is the subfolder(s) of Object folder.
PSD.Animated is the "default name" used by the underground platform with PSDs, signboards etc --- where the name was given by Willis.
With the sad stories by SBS Engineering (SBS7322B) and WCVP, the story of the trains will be edited soon.
Originally posted by Samuel Lee:With the sad stories by SBS Engineering (SBS7322B) and WCVP, the story of the trains will be edited soon.
I have good news. NSL unaffected.
I suspect a virus has been creating havoc - probably via a developer release file...
Hi! How do i use the PSDs for the Hong Kong Route?
Originally posted by Wanmah 10:Hi! How do i use the PSDs for the Hong Kong Route?
Welcome to the forum! Just a note - questions should be posted to the Questions for (open)BVE thread.
[openBVE] As for the PSDs, they should open with the doors automatically. This can be seen from the exterior or track view. The route must be equiped with the animated PSDs by the developer first.
[BVE 2/4] Animated PSDs are not supported in BVE TS versions 2, 4, and 5.
How do i use the PSDs?
Originally posted by Wanmah 10:How do i use the PSDs?
Which route?
OpenBVE MTR Tung Chung Line