Originally posted by Wanmah 10:OpenBVE MTR Tung Chung Line
They (HKBVE Developers) haven't code the PSDs in that route you've downloaded.
openBVE MRT map
Originally posted by Veyron16.4:openBVE MRT map
You forgot to mention XPO and CGA!!!
Edited by me as well: This Veyron is very weird, edited the original post since he has updated a "correct" OpenBVE MRT map. Anyway, isnt Bishan should be interchange as well, since Choa Chu Kang is put as one such, when Bukit Panjang LRT in the world of BVE has not constructed.
PS: LRT lines in Singapore is quite hard to construct in BVE, because although (open)BVE allow creation of loop routes but positioning and many details have to do it twice, and so likely is the circle as well. This is fact (Noted by Flip -- See below post). But NEL should be easy to be done AFTER EWL, NSL and CGL (Except for a CBTC automatated train, it makes no sense compared to create a train video AND, it needs a special plugin for that, which no one knows how / wants to do as of yet.).
When will construct the openbve smrt circle line?
Originally posted by Wanmah 10:When will construct the openbve smrt circle line?
Read the openBVE history composed by me with facts gathering from various developers.
ok. how come they didn't do the construction till Marina Bay instead of Bishan. why?
Originally posted by Wanmah 10:ok. how come they didn't do the construction till Marina Bay instead of Bishan. why?
Due to underground nature, such details very hard to get, so the NSL team to hold that part (Anyway Bishan got crossover, making there termination is realisitc)
I only know Toa Payoh got a crossover from SB to NB (If not how the first MRT batch terminates @ Toa Payoh), Newton got an unknown crossover (Towards Orchard, SB), Raffles Place got one SB to WB (EWL) and a EB (EWL) to NSL NB and last but not least, Marina Bay is an X shaped crossover, similar to Changi Airport.
yeah
what is a x shaped crossover?
Originally posted by Wanmah 10:what is a x shaped crossover?
Download the CGL 0.5 and you know what is it already.
Originally posted by Wanmah 10:When will construct the openbve smrt circle line?
Read the openBVE history composed by me with facts gathering from various developers.
ok. well, same x shaped crossover as openbve hk tcl
Originally posted by Samuel Lee:You forgot to mention XPO and CGA!!!
Edited by me as well: This Veyron is very weird, edited the original post since he has updated a "correct" OpenBVE MRT map. Anyway, isnt Bishan should be interchange as well, since Choa Chu Kang is put as one such, when Bukit Panjang LRT in the world of BVE has not constructed.
PS: LRT lines in Singapore is not possible to construct in BVE, because, (open)BVE does not allow creation of loop routes, and so likely is the circle as well. This is fact. But NEL should be easy to be done AFTER EWL, NSL and CGL (Except for a CBTC automatated train, it makes no sense compared to create a train video AND, it needs a special plugin for that, which no one knows how / wants to do as of yet.).
openBVE allows the creation of loop routes, but it doesn't allow creation of turn back.
Originally posted by yellowflip999:openBVE allows the creation of loop routes, but it doesn't allow creation of turn back.
This is an interesting fact, as I have not tried before. And I dont understand the but part, would you mind elaborate further?
Anyway, this is what I wikipedia-ed on openBVE (Chinese)
Google Translated:
Original Article:
http://zh.wikipedia.org/zh-cn/OpenBVE#.E7.BC.BA.E9.BB.9E
Originally posted by Veyron16.4:openBVE MRT map
And also Queenstown, Kallang, Lavender and Bugis are currently under running test trains, opening soon. (Do include Pasir Ris - Bedok sector as well because somehow, I have opened up and revealed the "top secret" plan)
Originally posted by Samuel Lee:
This is an interesting fact, as I have not tried before. And I dont understand the but part, would you mind elaborate further?
Anyway, this is what I wikipedia-ed on openBVE (Chinese)
Google Translated:
Original Article:
http://zh.wikipedia.org/zh-cn/OpenBVE#.E7.BC.BA.E9.BB.9E
Loop routes - BP1 > BP7 > BP13 > BP1
Turn Back - NS1 > NS27 > NS1
As the current openBVE thingy is calculating by distance, what you see at BP6 before turning in to BP7 will disappear once you are approaching BP6 from BP13.
Originally posted by yellowflip999:Loop routes - BP1 > BP7 > BP13 > BP1
Turn Back - NS1 > NS27 > NS1
As the current openBVE thingy is calculating by distance, what you see at BP6 before turning in to BP7 will disappear once you are approaching BP6 from BP13.
I see, so does that mean a Sengkang / Punggol LRT is possible to do? Then what happens when a player close the door in STC / PTC? Go back to SE/SW or PE/PW 1 (Or 5/8/7/7 respectively) and continue 2...3....4...etc OR derailed?
Regarding the BP 6 shown, so that means that it have to be re-coded twice such as the earlier BP6's rail 0 is towards BP 7 and later, after connected from BP 13, is to put rail 0 towards CCK BP1 and the rail towards BP7 is rail 1?
Originally posted by Samuel Lee:I see, so does that mean a Sengkang / Punggol LRT is possible to do? Then what happens when a player close the door in STC / PTC? Go back to SE/SW or PE/PW 1 (Or 5/8/7/7 respectively) and continue 2...3....4...etc OR derailed?
Regarding the BP 6 shown, so that means that it have to be re-coded twice such as the earlier BP6's rail 0 is towards BP 7 and later, after connected from BP 13, is to put rail 0 towards CCK BP1 and the rail towards BP7 is rail 1?
Ok, I don't quite understand much since there's too much numbers in it... Just to put in simpler terms:
Routes are like one straight line.
__________________________________________
Then stations are added into the line.
|_________|______________|________________|___
So then, let's insert the station names
BP1 ... BP6 BP7 BP8 BP9 BP10 BP11 BP12 BP13 BP6 ... BP1
|______|____|____|____|____|____|____|_____|____|______|
So whatever you see at BP6 on the left, will not be the same thing as BP6 on the right. Unless you recode the stuffs.
Originally posted by yellowflip999:Ok, I don't quite understand much since there's too much numbers in it... Just to put in simpler terms:
Routes are like one straight line.
__________________________________________
Then stations are added into the line.
|_________|______________|________________|___
So then, let's insert the station names
BP1 ... BP6 BP7 BP8 BP9 BP10 BP11 BP12 BP13 BP6 ... BP1
|______|____|____|____|____|____|____|_____|____|______|
So whatever you see at BP6 on the left, will not be the same thing as BP6 on the right. Unless you recode the stuffs.
I see. But what if for a total loop line like Sengkang LRT? Can the train start from STC (Sengkang), via SE1 to SE 5 (There are only 5 stations in Sengkang East loop) and return to Sengkang, then, close the door and go back to SE 1 again without derailment because there cant be in the first place?
Or, the entire scenry gone, no more station stops, and the entire things looked weird??
PS: I am familiar with SKG / PGL LRT, so I asked on its feasibility, maybe a To-Do after EWL and NEL??
Note: Yay! My 1000th post!! (And of course with some craps)
Originally posted by Samuel Lee:I see. But what if for a total loop line like Sengkang LRT? Can the train start from STC (Sengkang), via SE1 to SE 5 (There are only 5 stations in Sengkang East loop) and return to Sengkang, then, close the door and go back to SE 1 again without derailment because there cant be in the first place?
Or, the entire scenry gone, no more station stops, and the entire things looked weird??
PS: I am familiar with SKG / PGL LRT, so I asked on its feasibility, maybe a To-Do after EWL and NEL??
Note: Yay! My 1000th post!! (And of course with some craps)
What you can do is just to continue coding on and make it a infinity loop, okay, about a few times so that the person won't be able to derail and the person can play for a few rounds.
Originally posted by Samuel Lee:I see. But what if for a total loop line like Sengkang LRT? Can the train start from STC (Sengkang), via SE1 to SE 5 (There are only 5 stations in Sengkang East loop) and return to Sengkang, then, close the door and go back to SE 1 again without derailment because there cant be in the first place?
Or, the entire scenry gone, no more station stops, and the entire things looked weird??
PS: I am familiar with SKG / PGL LRT, so I asked on its feasibility, maybe a To-Do after EWL and NEL??
Note: Yay! My 1000th post!! (And of course with some craps)
Basically, openBVE disposes of objects "behind" in terms of track position. So, after the train comes back round, the objects would have been gone by then.
Thanks for flip and joey's clarification. At least I understand BVE more liao. :D Lets hope that the version 2 can remove such limitations.
Originally posted by Samuel Lee:Thanks for flip and joey's clarification. At least I understand BVE more liao. :D Lets hope that the version 2 can remove such limitations.
Version 2 would really kill the recent routes, since if now they're calculating using the route distance, and if the developers wants to use that new, simpler method, then they have to start from scratch.
Will there any PSDs for all East West line and North South Line stations?
Originally posted by Wanmah 10:Will there any PSDs for all East West line and North South Line stations?
for my route, not now......