Originally posted by Samuel Lee:I am not sure if this post is suitable / correct at here or not, but my question is this:
It is getting to my attention that there are more aspiring new potential developers coming in, and while it is a good sign, even though some of them are doing "fictional route", while others are co-developing a real world route, I wonder, if it possible to have openBVE camp for the "newbies" to teach them, on top of some "dry" tutorials and some of them simply need more time to understand all these logic.
You mean meeting in real life?
Lol That will Be Great Samuel. Cos I Need Help With Editing Your Route Already =)
Originally posted by The Soon:
You mean meeting in real life?
Yeap. I've discussed with him already.
Mood spoiler, highlight to read: Computer. Where can you find a computer with openBVE installed.
Originally posted by yellowflip999:Mood spoiler, highlight to read: Computer. Where can you find a computer with openBVE installed.
LOL!
Originally posted by Samuel Lee:I am not sure if this post is suitable / correct at here or not, but my question is this:
It is getting to my attention that there are more aspiring new potential developers coming in, and while it is a good sign, even though some of them are doing "fictional route", while others are co-developing a real world route, I wonder, if it possible to have openBVE camp for the "newbies" to teach them, on top of some "dry" tutorials and some of them simply need more time to understand all these logic.
DUPLICATE POST
Originally posted by Samuel Lee:I am not sure if this post is suitable / correct at here or not, but my question is this:
It is getting to my attention that there are more aspiring new potential developers coming in, and while it is a good sign, even though some of them are doing "fictional route", while others are co-developing a real world route, I wonder, if it possible to have openBVE camp for the "newbies" to teach them, on top of some "dry" tutorials and some of them simply need more time to understand all these logic.
3D2N training camp...... And it's true.... more youngsters are now inspried to designing and developing....
*500th post*
Originally posted by Operation//Overkill:3D2N training camp...... And it's true.... more youngsters are now inspried to designing and developing....
*500th post*
You think 3D2N camp so easy to plan ah, u tink my parents will allow this. For the common sure hell NO.
Writing and reading tutorials work better for me...
Abit OT:
Do you think we should have a 'Updates" thread where we post any updates related to BVE?
Updates may include: New openBVE version, new route/train update (not necessary Singapore), .etc
Originally posted by The Soon:Abit OT:
Do you think we should have a 'Updates" thread where we post any updates related to BVE?
Updates may include: New openBVE version, new route/train update (not necessary Singapore), .etc
Change the openBVE 2 thread, re name and edit lorh!
Once both the NSL and EWL are completed, I think we should integrate them both together, so that players can crossover to either line. We can have different .csv files eg. "Marina Bay - Joo Koon.csv" or "Pasir Ris - Marina Bay.csv" and just change the index of the running rail. Can be quite hard though :)
Originally posted by FSJZ:Once both the NSL and EWL are completed, I think we should integrate them both together, so that players can crossover to either line. We can have different .csv files eg. "Marina Bay - Joo Koon.csv" or "Pasir Ris - Marina Bay.csv" and just change the index of the running rail. Can be quite hard though :)
Marina Bay - Joo Koon? How is that possible unless you turnaround at Jurong East. But openBVE does not allow the creation of turnaround routes.
If can, after the EWL and NSL is completed,
1. Do LTE (Both EWL and NSL)
2.Short trip services e.g. JUR - YIS/AMK (For NSL only)
3.MRB - PSR
4.Do DNB e.g. JKN - UPD / JUR - BSD (Both EWL and NSL
Originally posted by Bryanwee1:If can, after the EWL and NSL is completed,
1. Do LTE (Both EWL and NSL)
2.Short trip services e.g. JUR - YIS/AMK (For NSL only)
3.MRB - PSR
4.Do DNB e.g. JKN - UPD / JUR - BSD (Both EWL and NSL
The NSL team and EWL team is using different viaduct/tracks.
Every objects will interfere with each other.
So dream on.
Originally posted by Bryanwee1:Marina Bay - Joo Koon? How is that possible unless you turnaround at Jurong East. But openBVE does not allow the creation of turnaround routes.
Not possible either. Marina Bay go Jurong East middle track cannot crossover to WB (Only WB > NSL) and the Marina Bay > Jurong East EB is like.... WTH!
Originally posted by yellowflip999:The NSL team and EWL team is using different viaduct/tracks.
Every objects will interfere with each other.
So dream on.
Personally for me as EWL side will prefer to see EWL, CGL and NSL using the same viaduct / tracks. This is because the tracks / viaducts in Sembawang is the same as one in Queenstown while the tracks / viaducts in Expo is same as one in Joo Koon. I dont know whats the NSL guys' opinion. (Maybe we can try to standardize our viaducts / tracks etc in next next release) --- Like that will also have the benefit of down size the Dummies package.
Originally posted by Bryanwee1:Marina Bay - Joo Koon? How is that possible unless you turnaround at Jurong East. But openBVE does not allow the creation of turnaround routes.
Maybe in OpenBVE 2 or 3, it is allowed?
Originally posted by Bryanwee1:If can, after the EWL and NSL is completed,
1. Do LTE (Both EWL and NSL)
2.Short trip services e.g. JUR - YIS/AMK (For NSL only)
3.MRB - PSR
4.Do DNB e.g. JKN - UPD / JUR - BSD (Both EWL and NSL
Maybe someone can construct the actual depot? And then for JUR - BSD, the player can "dock" the train at the depot. BTW, what is LTE?
Originally posted by Samuel Lee:Personally for me as EWL side will prefer to see EWL, CGL and NSL using the same viaduct / tracks. This is because the tracks / viaducts in Sembawang is the same as one in Queenstown while the tracks / viaducts in Expo is same as one in Joo Koon. I dont know whats the NSL guys' opinion. (Maybe we can try to standardize our viaducts / tracks etc in next next release) --- Like that will also have the benefit of down size the Dummies package.
Personally, I like the EWL's rails and viaducts by Veyron 16.4 better because it is more realistic (with third rail and guide rail). So maybe both sides can agree on it and then we shall standardise it, to reduce file size, perhaps?
I think we should assign different roles to each team (NSL, EWL) so that progress can be faster. For example, some people in the team are responsible for station and scenery objects while others in the team are responsible for the route? If we split it like this, it will speed up the process of developing.
Originally posted by FSJZ:Personally, I like the EWL's rails and viaducts by Veyron 16.4 better because it is more realistic (with third rail and guide rail). So maybe both sides can agree on it and then we shall standardise it, to reduce file size, perhaps?
O, by the way, the rails and viaducts are by The Soon with some changes made by me and Jian Rong. FYI Veyron and I have a standardize agreement to use standard objects long ago.
AFAIK, joeyfjj is also doing the new viaducts and rails which is edited by both The Soon and Willis. I think the NSL might have an advantage of smooth curve tracks.
Originally posted by FSJZ:Maybe someone can construct the actual depot? And then for JUR - BSD, the player can "dock" the train at the depot. BTW, what is LTE?
Hai, if you can do the depot, then I'll try to do another depot.
Originally posted by yellowflip999:Hai, if you can do the depot, then I'll try to do another depot.
I will do UPD.
Originally posted by FSJZ:Maybe in OpenBVE 2 or 3, it is allowed?
No, it is not possible, in terms of real world, how to one do a direct train service, when there is no such crossver! (At least the train will turn to a DNB and return), so in other words, impossible.
LTE is Lunch Time Express.