Just a suggestion to willis and producers of the C151 and other trains. Maybe you could have two variants of the C151, one that has the interior stripped off (to improve game performance) while the other version would have a full interior (for faster computers). Thought about it because I have a very slow computer at home and whenever I load the interior of the C151 or other trains, it would not respond. Just a suggestion! :D
Originally posted by FSJZ:Just a suggestion to willis and producers of the C151 and other trains. Maybe you could have two variants of the C151, one that has the interior stripped off (to improve game performance) while the other version would have a full interior (for faster computers). Thought about it because I have a very slow computer at home and whenever I load the interior of the C151 or other trains, it would not respond. Just a suggestion! :D
Why not you try removing them yourself and release it??? It'll be more efficient :)
Originally posted by yellowflip999:Why not you try removing them yourself and release it??? It'll be more efficient :)
I did just that...
Originally posted by yellowflip999:Why not you try removing them yourself and release it??? It'll be more efficient :)
How do you do it? Just delete the interior files?
Originally posted by FSJZ:How do you do it? Just delete the interior files?
Open up the .ANIMATED files. In there, you will see a 'seats' section. Erase all codes from that section. Get what I mean?
Could it be the animated wheels that are causing the lag too?
Not sure, but I will try. Thanks! :)
Lol! AFAIK, FSJZ, Joeyfjj are trying to reduce lagginess of C151, who knows if there are any more people are doing this in WIP mode (Work In Progress)
Is it possible to do merging of work done by at least 2 of u?
Originally posted by Samuel Lee:Lol! AFAIK, FSJZ, Joeyfjj are trying to reduce lagginess of C151, who knows if there are any more people are doing this in WIP mode (Work In Progress)
Is it possible to do merging of work done by at least 2 of u?
Why not C751B?
Originally posted by c751bLoVuR:Why not C751B?
Look, why not C751B? Coz, that has to do with our priorities, or maybe, that can be discussed internally as well.
Originally posted by Samuel Lee:
Is it possible to do merging of work done by at least 2 of u?
What do you mean? Merging of work?
Originally posted by FSJZ:What do you mean? Merging of work?
Lol, I mean, based on joey's post:
I did just that...
I presume at least both of you are doing improvement of fps in C151 project.
So, instead of releasing 2 C151s just for that, is it possible to merge both of your's progress, should any has taken place. Lol! Or else, you might want to consider do C751B.
BTW, please apply the C151 patch made by Jian Rong and me. The reflection issue on the exterior had been rectified already. (By jian rong, me just change the advert trainset number)
Originally posted by Samuel Lee:Lol, I mean, based on joey's post:
I presume at least both of you are doing improvement of fps in C151 project.
So, instead of releasing 2 C151s just for that, is it possible to merge both of your's progress, should any has taken place. Lol! Or else, you might want to consider do C751B.
BTW, please apply the C151 patch made by Jian Rong and me. The reflection issue on the exterior had been rectified already. (By jian rong, me just change the advert trainset number)
I can edit it but I don't think I would want to release it to the public.
The emergency brakes for the C151 are very strong after Willis edited it, so the other brake notches have reduced in braking strength.
Is there a way to edit the trains to make it go very fast or make it brake very fast? Using TrainEditor, I suppose, but how?
Expiring soon......
lol yea the thread so inactive for more than 1 month (i think)
going to expire!!!
No it isn't going to expire, because one person already bumped it.
Originally posted by Samuel Lee:Lol! AFAIK, FSJZ, Joeyfjj are trying to reduce lagginess of C151, who knows if there are any more people are doing this in WIP mode (Work In Progress)
Is it possible to do merging of work done by at least 2 of u?
What about my 32 fps? and 60 fps in driver's mode? Lol.
Don't know...
Hey , You guys could make a version of the Light Rail System Train In Singapore?
Like Sengkang And Punngol LRT system,
i could provide the recordings if you want :)
Originally posted by SBS5010P:Hey , You guys could make a version of the Light Rail System Train In Singapore?
Like Sengkang And Punngol LRT system,
i could provide the recordings if you want :)
Yeah if you can provide me with the concrete "track" and " third rail objects and track objects since the turn is so sharp.
Originally posted by SBS5010P:Hey , You guys could make a version of the Light Rail System Train In Singapore?
Like Sengkang And Punngol LRT system,
i could provide the recordings if you want :)
Not recommended. This is because a Sengkang / Punggol (Excluding Punggol North Spur Line) should not have a dead end, however, regardless how you code in (open) BVE, it will and must have a dead end for now and same location has to be loaded twice to complete a loop (And hence the dead end is automatically generated in some distance away from your last line of code).
In summary, world of BVE's support on loop lines very sucky. And that means, a big no no to LRTs for now.
Originally posted by Samuel Lee:Not recommended. This is because a Sengkang / Punggol (Excluding Punggol North Spur Line) should not have a dead end, however, regardless how you code in (open) BVE, it will and must have a dead end for now and same location has to be loaded twice to complete a loop (And hence the dead end is automatically generated in some distance away from your last line of code).
In summary, world of BVE's support on loop lines very sucky. And that means, a big no no to LRTs for now.
This will only be supported in openBVE 2 where the renderer will be much more integrated.
Originally posted by SBS7322B:This will only be supported in openBVE 2 where the renderer will be much more integrated.
Good, if not i can "stacked" rails lol.
Anyway, will reversing the train possible in openBVE 2? I mean like at PSR terminate, then change cab side