If anyone's wondering: Why didn't you put the RATIS as countdown mode? (4 mins > 3 mins > 2 mins > 1min > train arrived)
Answer: The reason is because, openBVE .ANIMATED files can only read the train if the train is within 1km.
So why not 2min > 1min? Because "if"s commands in .ANIMATED files are limited to 3, but it's possible, but it's better if commands are not so complicated.
So why not count by timings? Because, timings aren't sooo accurate, player trains might be early.
Source: Self-knowledge (Or something, I just trial and error stuffs)
Okay so, why did I post that ^? Because, AEL's RATIS have all been done up (on my side, Nick doesn't have them) also including timer countdown (for East Harbour station and Stadium station, the "Departing In" thing)
Originally posted by yellowflip999:If anyone's wondering: Why didn't you put the RATIS as countdown mode? (4 mins > 3 mins > 2 mins > 1min > train arrived)
Answer: The reason is because, openBVE .ANIMATED files can only read the train if the train is within 1km.
So why not 2min > 1min? Because "if"s commands in .ANIMATED files are limited to 3, but it's possible, but it's better if commands are not so complicated.
So why not count by timings? Because, timings aren't sooo accurate, player trains might be early.
Source: Self-knowledge (Or something, I just trial and error stuffs)
Okay so, why did I post that ^? Because, AEL's RATIS have all been done up (on my side, Nick doesn't have them) also including timer countdown (for East Harbour station and Stadium station, the "Departing In" thing)
Thanks for the knowledge, will this solved in OpenBVE 2? It looks stupid for my FHPSD to have no doors when the train reached to the next station.
Originally posted by Samuel Lee:Thanks for the knowledge, will this solved in OpenBVE 2? It looks stupid for my FHPSD to have no doors when the train reached to the next station.
If you're talking about the "if"s thingy or the 1km thingy, I doubt so.
FHPSDs no doors? o.o
Originally posted by yellowflip999:If you're talking about the "if"s thingy or the 1km thingy, I doubt so.
FHPSDs no doors? o.o
You try download the PSR - BGS route, when you reach Bugis, try to use exterior view and walk back to Lavender and see.
Originally posted by Samuel Lee:You try download the PSR - BGS route, when you reach Bugis, try to use exterior view and walk back to Lavender and see.
Got any link to the route? I'm lazy to update the routes.
Originally posted by yellowflip999:Got any link to the route? I'm lazy to update the routes.
Sobzz. Link below: (By the way, it can be found on the Download thread)
http://www.4shared.com/file/GQmwN4Cf/EWL_PSR_-_BGS_Pre-release.html
Good news: The Airport Express Line's release has been pushed forward by one day... Which means it's today!
Yes, the release of the AEL has been done up! Though one error is reported (Advertisement in route, I left it blank), it's still playable!
Enjoy the route, give comments and look out for my next route!
http://www.4shared.com/file/sv5TSGtg/AEL_v0983.html
Originally posted by Nickgoh45:Good news: The Airport Express Line's release has been pushed forward by one day... Which means it's today!
Yes, the release of the AEL has been done up! Though one error is reported (Advertisement in route, I left it blank), it's still playable!
Enjoy the route, give comments and look out for my next route!
http://www.4shared.com/file/sv5TSGtg/AEL_v0983.html
BTW, there are quite a number of differences (I mean, improvements) from the developer's version, therefore developers can also choose to download the route again. A word of caution though, I highly recommend you delete all AEL developer files and redownload the public's release. Thank you!
FIRST TO DOWNLOAD! =D
Error: Trees go through wall before Airport when train enters tunnel.
Originally posted by jerryonhere:FIRST TO DOWNLOAD! =D
Paiseh, Nick told me to test his download for errors before posting it here.
Originally posted by joeyfjj:Paiseh, Nick told me to test his download for errors before posting it here.
Paiseh, this is public. Yours is convo transfer files thingy :P
Originally posted by jerryonhere:Paiseh, this is public. Yours is convo transfer files thingy :P
No. 4shared. Downloaded twice. First time he forgot to include the FHPSDs in the download.
Wow... Epic debate here between Jerry and Joey (oooh! The J and J! =D)
Originally posted by Nickgoh45:Wow... Epic debate here between Jerry and Joey (oooh! The J and J! =D)
Oh no! School reopening tomorrow *dread*. Looks like I dont have time to play the route. Waiting for the next weekend. LOL haiz...
RATIS have been installed on all platforms, except East Harbour middle platform and the evergreen field's platform. Also, a time has also been included in the RATIS of Stadium, Exhibition Centre and Airport station, East Harbour station has yet to recieve an "update" as installation works are going on.
Also, Nick, I thought the frequency was 10mins, why did you add a train infront? LOL.
The PSDs in the stations have received an upgrade of a door closed indicator, as some commuters complained a week ago that the trains moved off when the platform screen doors aren't closed yet. (partially because of an error)
Fictional things are in italic, non-fictional things are underlined.
Originally posted by yellowflip999:If anyone's wondering: Why didn't you put the RATIS as countdown mode? (4 mins > 3 mins > 2 mins > 1min > train arrived)
Answer: The reason is because, openBVE .ANIMATED files can only read the train if the train is within 1km.
So why not 2min > 1min? Because "if"s commands in .ANIMATED files are limited to 3, but it's possible, but it's better if commands are not so complicated.
So why not count by timings? Because, timings aren't sooo accurate, player trains might be early.
Source: Self-knowledge (Or something, I just trial and error stuffs)
Okay so, why did I post that ^? Because, AEL's RATIS have all been done up (on my side, Nick doesn't have them) also including timer countdown (for East Harbour station and Stadium station, the "Departing In" thing)
BTW, Old post but, I think it is possible with if and I think mod[] commands.
Originally posted by joeyfjj:BTW, Old post but, I think it is possible with if and I think mod[] commands.
I don't get it :O Got example?? (Just joking, lol)
Originally posted by yellowflip999:I don't get it :O Got example?? (Just joking, lol)
Continued at the off-topic crapbox
eh why i want download must put password :S
Originally posted by bus555:eh why i want download must put password :S
Use this updated link: http://www.4shared.com/file/sv5TSGtg/AEL_v0983.html
Flip-house PSD & RATIS company (aka me) has just given some panels on the AE1 Platform A a 3D look, it's currently being developed in a complicated way, so as to really confuse people who really want to use my codes. Also, we (I) have just fixed some mistake on the RATIS concering the distance, no one should be affected (except NickGoh, as he has that old RATIS) in this issue.
And uh, some random member of the public (me again) has just painted the arrows in AE2 and AE3 on the floors. (Tip: It's coded together with the PSD, so as to complicate the commands)
Alright, the final phase of the 3D-fication of FHPSDs will be done later-in-the-day.
What has already been modified:
I haven't really done up what I should do, as I didn't have time to do so, I under estimated the first day of the. Anyway, here are pictures to prove that I'm really doing up 3D PSDs.
Those not in green are those incomplete ones.