Hohole: Actually it isn't 13 hours per week for final year project. It's a total of 22 hours per week, excluding all the extra time you spent working on it.
I didn't bother reading everything in this thread.. I just glanced through them. DGDD is a very general course. You learn a little bit of everything... don't know whether it's a good thing or not.
Originally posted by ♪ AzÄ“L♥:Hohole: Actually it isn't 13 hours per week for final year project. It's a total of 22 hours per week, excluding all the extra time you spent working on it.
I didn't bother reading everything in this thread.. I just glanced through them. DGDD is a very general course. You learn a little bit of everything... don't know whether it's a good thing or not.
na right now im considering Digital Entertainment Technology (Games) from NYP. And 22 hours a week? isint that short? u mean 22 hours a day?
p/s- singapore poly now got fong suai course ! wtf lol are they going to have ghost buster next
22 hours per week, studio time. But most people would spend at least 10 hours in the studio, coming back on weekends too, which makes that around 50 hours a week? lol it depends, really. I can assure you that out of the 50 hours they spent in the studio... at least 50% of the time isn't used productively.
NYP is a good choice. At least from what I have heard, you stand a better chance getting a job after you graduate --- i'm not kidding..
wow.. this thread is still going strong!
cny over liao.. its still on going... anyway, i just glanced thru all the comments...
think some are advising 3d modelling+game design..
i think it wld make more sense for cyber to concentrate on game design + programming... coz from wat i see so far... ppl who do game design are weak in the art side (3d modelling)... so unless he really spend alot of time practicing 3d ... it will not be an asset to him... better to spend that time on programming. so can fall back on doing programming.
placeholders are done by the art side also ba... easier for them to come up with it :)
shadez - i was from the multimedia arts course in lasalle : )
True but the problem is there isn't a unified course(That i know of) that handles programming and game design. Most game programming courses that i know of deals completely with programming codes, which is actually supposed to work this way.
Unfortunately game design is still much regarded as an art, rather than a class of its own.
http://finegamedesign.com/worldofwarcraft.html
I think this might be good reference for you Cyber.
ha ok thx, i think i make up my mind to join NYP"Digital Entertainment Technology" , although it might not be very good, i think it's the best , i can grasp the basics and get better easier, it's easier to continue once you start off right? lols thx for the ref stev.
thanks u guys clear up almost all my doubts.
It's great that you have decided on which course you are taking on now so you can concentrate on your O levels. I'm sure you are to focus better as you already know what you want to do after you graduate from secondary school.
By the way, I think it should be a prerequsite that you know a bit of how 3D works, I think it actually would have an impact when you do programming. Understanding how 3D space works would be important when you see all the FPS staple right now.
Great reference by the way Stevenson, I love the "Devil's Game Design Tips."
Originally posted by Cybercrashx:ha ok thx, i think i make up my mind to join NYP"Digital Entertainment Technology" , although it might not be very good, i think it's the best , i can grasp the basics and get better easier, it's easier to continue once you start off right? lols thx for the ref stev.
thanks u guys clear up almost all my doubts.
Good luck then.
I've talked briefly with my lead game designer. He personally thought if you want to apply for a game designer position fresh out in the industry he would like to see you do a mod of a game or a game map.
Right now it's actually a bad idea to look for a course devoted to just game design because when you graduate you can only be a game designer and nothing else.
Taking up modelling, animation or programming would allow you some flexibility because when you're a newbie getting in a game company no matter what should be your first piority to gain the experience.
If you have any more doubts and questions in the future just PM me. Hope to see you in the industry in a few more years.
You should secure a position in Blizzard, coz WoW is here to stay.![]()