I would encourage you to study something orientated towards programming in poly or even study in JC while picking up programming and game design on your own. There is already a wealth of resources out there in the library and on the internet which you could learn from.
I think Parn is right when she's so critical. Don't trust anyone who just says "Yahz follow your dreams! I support your decision" when obviously they couldn't give a damn.
i only know NYP good coz i have some friends who are from there. im from lasalle like shadez here :D NYP courses actually sound like they are relevant la...
Oh, you're from LaSalle too. Which level/course are you in? :)
Originally posted by Cybercrashx:ty for ur insights
btw my map was a tower defense game, that's why it require so much scripts.
cool, but im more into game developing, not map design, btw what i design wasn't exactly a map, it was a tower defense game lol, there's only 2 made for the game coz it require massive scripting lol. so im not very into level design but more on the concept like how enemy comes in, where are the mountains but not the geography of the land etc...
and i mean securing the entry to the course with port folio, not career yet. coz im afriad i might not get enough points. just in case.
oh and if u make an rpg with some client wont it be unpopular? i mean is there a rpg maker for flash instead? which then i can upload the game to like newground etc and it get rated and comments. so it it get good rating and amount of plays, it's obvious that it is good and easier to show whoever too.
It's essentially the same thing, you can't develop a game without the physical maps to support it. A game developer is actually the person who source for the funds and decides who he wants to employ for the game project, the CEO or the Producer to be more specific.
Not to sound insulting here, but i'm pretty sure that's not something you would be able to do unless you got an EXTREMELY rich godfather or godmother.
Map design IS game designing, you basically plan the content and construct the flow that you want the player to experience. You need to know level design in order to be able to control how the enemy comes in, is the gameplay balanced? Would the game be fun for the player? Can the fun experience last beyond the first try...etc.
The point of using the RPG maker is to show your potential employer you understand the principles of game design to make the game fun. I don't understand how complex the scripting for Tower Defense can get, but you're betting that your employer understands the Warcraft Editor to know that, so that route may be abit risky for you.
From what i know, the original makers of Counterstrike has managed to secure jobs in the gaming industry as game designers and i believe so have the creators of DOTA.
To be frank, currently the government's direction is to train modellers and animators to feed the foreign gaming companies. There is actually a short supply of local game designers which is going to be essential if Singapore is going to create any local games. So this is actually a good career route for you.
Among the polytechnics, NYP's probably the best option but from what my NYP colleagues tell me they will deal more heavily on animation and modelling, touching only slightly on game designing.Game design principles is not quite an actual science yet and with how technology is moving, it would most probably be outdated the moment you graduate.
I would recommand that you check out the Diploma courses that 3Dsense is offering, as they also teach environment modelling and have people who works in the industry teaching part time.
Your other option would be CGProtege though the modelling courses they offer is mostly character modelling. The animation courses they offer is pretty good for both feature films and gaming animation. While not exactly what you want, it does allow you to put your foot into the door to understand more about game development.
I hope this information helps you and those who are interested in entering the industry. You replied to me too late, or i would have asked the lead game designer what he would look for in a portfolio. Now i got to ask em on Wednesday.
I know the lecturers in SP are really helpful educators though I can't say anything about that course. In my time there, the lecturers are very willing to help students who help themselves.
Originally posted by gigabyte14:if u want a degree later in ur life, any diploma will do
they see GPA only
ya but i do want to learn relevently.
Originally posted by lageihsif:hmmm. i think nyp is better in this area since they started earlier and produced more results.
anyway, if ur into scripting, then better dun come this course in sp.
dgdd in sp is more towards designing and development aspects (thats why its called game design and development), and since scripting is part of the development phase, we do learn a bit here and there.
basically this course only teaches the basics of everything, and u have to choose wad u wan to specialise in and improve on ur own. 1 of the third years is actually better in scripting using python (for panda3D) then the lecturer.
anyway, hohole from dgdd? lol
oh yea, there is game designing in uni in sg.
I sure dun want a course that teach the basic of everything, is like nothing lols.
Im more and more conviced to go NYP, so does it enphasize on game developement alot???
Originally posted by crimson soldier:I would encourage you to study something orientated towards programming in poly or even study in JC while picking up programming and game design on your own. There is already a wealth of resources out there in the library and on the internet which you could learn from.
I think Parn is right when she's so critical. Don't trust anyone who just says "Yahz follow your dreams! I support your decision" when obviously they couldn't give a damn.
Just to furthur clarify, there is a difference between a game designer and a game programmer.
The game designer basically organises what the lead game designer wants and distributes the tasks to the programmers/artists. While scripting knowledge can be useful to be able to explain more clearly to the programmers what you want, it's not an essential skill. Modelling knowledge however, is useful because it's easier to show the level modellers what you're thinking.
But overall, you probably will use Excel scripting, MS Word and Photoshop far more.
Also, the problem with the game design courses now is that they teach you old gaming engines which companies tend to give up using after you've completed the course. When you enter a gaming company, you most likely have to be re-trained in using the engine they're using.
There is also diversity in the engines that gaming companies use. Blade and Soul uses Unreal 3, Aion uses Crytek's CryEngine, Relic uses Essence Engine, Blizzard their own engines as well. So no matter what game design course you enter, you basically have to be retrained.
That's why it's important for you to demostrate to your potential employer that you know how to make a simple game fun even with limited tools (RPG maker, Flash, Warcraft map editor..etc). Because this sort of things can't be trained. I won't recommand Flash, because you have to create all the assets (Graphics) yourself, and you will probably be discouraged while making them.
Originally posted by crimson soldier:I would encourage you to study something orientated towards programming in poly or even study in JC while picking up programming and game design on your own. There is already a wealth of resources out there in the library and on the internet which you could learn from.
I think Parn is right when she's so critical. Don't trust anyone who just says "Yahz follow your dreams! I support your decision" when obviously they couldn't give a damn.
I'll check out NYP course, hopefully it is tuned to the developement/programing more, im not so interested in design. i dun mind making basic map but map involving geography im out lol.
and jc is very hard for me- i almost retain sec 3, im not talented at maths, and i dun take A maths, and most of all dun think i can get low enuff points,not low in confidence but base on the shitty result i had, i probly jsut make it in the course in poly.
ya i will learn some basic after O from the internet so if i miss the entry point or smth hopefully they'll still accept me
Originally posted by Stevenson101:It's essentially the same thing, you can't develop a game without the physical maps to support it. A game developer is actually the person who source for the funds and decides who he wants to employ for the game project, the CEO or the Producer to be more specific.
Not to sound insulting here, but i'm pretty sure that's not something you would be able to do unless you got an EXTREMELY rich godfather or godmother.
Map design IS game designing, you basically plan the content and construct the flow that you want the player to experience. You need to know level design in order to be able to control how the enemy comes in, is the gameplay balanced? Would the game be fun for the player? Can the fun experience last beyond the first try...etc.
The point of using the RPG maker is to show your potential employer you understand the principles of game design to make the game fun. I don't understand how complex the scripting for Tower Defense can get, but you're betting that your employer understands the Warcraft Editor to know that, so that route may be abit risky for you.
From what i know, the original makers of Counterstrike has managed to secure jobs in the gaming industry as game designers and i believe so have the creators of DOTA.
To be frank, currently the government's direction is to train modellers and animators to feed the foreign gaming companies. There is actually a short supply of local game designers which is going to be essential if Singapore is going to create any local games. So this is actually a good career route for you.
Among the polytechnics, NYP's probably the best option but from what my NYP colleagues tell me they will deal more heavily on animation and modelling, touching only slightly on game designing.Game design principles is not quite an actual science yet and with how technology is moving, it would most probably be outdated the moment you graduate.
I would recommand that you check out the Diploma courses that 3Dsense is offering, as they also teach environment modelling and have people who works in the industry teaching part time.
Your other option would be CGProtege though the modelling courses they offer is mostly character modelling. The animation courses they offer is pretty good for both feature films and gaming animation. While not exactly what you want, it does allow you to put your foot into the door to understand more about game development.
I hope this information helps you and those who are interested in entering the industry. You replied to me too late, or i would have asked the lead game designer what he would look for in a portfolio. Now i got to ask em on Wednesday.
yea i know i mean i cant do some nice geographycally-right maps, i just make maps like tower defense and such.
Oh i had mastaken game dev then, coz in game they are always callign them the "dev". so what is it? Game Maker? but if i remember correctly soem institute say they can get u degree for game dev? maybe there's multiple meaning? and the funder/organizer and mainly called CEO?
btw the map was for command an conquer 3 lol, not wow. and it's tower defense, as far as i rmb there's only 2 map with tower defense made for this game
and u recommend me goign to 3dsense after i grad from poly? that 3dsense look quite cool, i'll rmb it. btw where can i get like a list of all the institute or uni with game dev/des course i can go after poly?
i'll be glad if u can give me the info for the rpg ur friend uses, i doubt i'll use it anytime soo nthough but i'll write it down. ty in ad.
Originally posted by Cybercrashx:yea i know i mean i cant do some nice geographycally-right maps, i just make maps like tower defense and such.
Oh i had mastaken game dev then, coz in game they are always callign them the "dev". so what is it? Game Maker? but if i remember correctly soem institute say they can get u degree for game dev? maybe there's multiple meaning? and the funder/organizer and mainly called CEO?
btw the map was for command an conquer 3 lol, not wow. and it's tower defense, as far as i rmb there's only 2 map with tower defense made for this game
and u recommend me goign to 3dsense after i grad from poly? that 3dsense look quite cool, i'll rmb it. btw where can i get like a list of all the institute or uni with game dev/des course i can go after poly?
i'll be glad if u can give me the info for the rpg ur friend uses, i doubt i'll use it anytime soo nthough but i'll write it down. ty in ad.
Developer normally refers to a company.
I know Dev is often used as the guys in charge of game balance in online games. So yea, there's probably multiple meanings.
I'm guessing you're a guy so after poly you're gonna have to go NS first. After that 3D sense could be an option, but do take note the courses there do not teach you how to be a game designer.
I only recommand to take the modelling or animation courses so you can still work in the gaming industry if being a game designer doesn't work out.
I don't know of any insitutes that offer actual game development courses. Digipen SIngapore is the only real formal game design school that i know of, but take note that the school fee is extremely steep and i'm not sure either how relevant it is.
Originally posted by Stevenson101:Developer normally refers to a company.
I know Dev is often used as the guys in charge of game balance in online games. So yea, there's probably multiple meanings.
I'm guessing you're a guy so after poly you're gonna have to go NS first. After that 3D sense could be an option, but do take note the courses there do not teach you how to be a game designer.
I only recommand to take the modelling or animation courses so you can still work in the gaming industry if being a game designer doesn't work out.
I don't know of any insitutes that offer actual game development courses. Digipen SIngapore is the only real formal game design school that i know of, but take note that the school fee is extremely steep and i'm not sure either how relevant it is.
I think digipen is rather relevent, dun worry it's 3 more year then i'll devide if i'll go digipen.
i think i'll go for NYP course, i'll check their open house next year. well other then sp and nyp, there's still TP does anyone know if it's good? the last one left is RP which is bull shit so idc lol
Originally posted by lageihsif:moe website has a list of unis where u can go to after poly.
in my case, i’ll recommend digipen if u are seriously interested in entering the game industry.
if i rmb correctly, theres a game engine called rpg maker, can be used to make simple rpgs.
u might also wan to check out game maker, a simple to use but (a little) limited game engine. these game engines can still produce impressive games nonetheless.
huh ok ty for info,i think digipen is quite good too, i'll check em out next time.
ok i'll google it next time. oh and game maker sound familier , k ty
Originally posted by Cybercrashx:I think digipen is rather relevent, dun worry it's 3 more year then i'll devide if i'll go digipen.
i think i'll go for NYP course, i'll check their open house next year. well other then sp and nyp, there's still TP does anyone know if it's good? the last one left is RP which is bull shit so idc lol
The reason why Stevenson is advocating 3D animation and modeling to you, is because it has much more job opportunities than just game design. That skill is transferable to other industries such as TV and film, graphic design, web design, and so on so forth. Besides, it is also common knowledge that no school can really teach game coding to a employable skill. It takes a huge amount of self learning over the internet so that is why passion for it is vital.
To explain Digipen, let's talk about the 2007 Valve's smash hit Portal. In 2006, Digipen students created a game called Narbacular Drop. It is the concept of shooting portals and using them to get to places. After a bunch of awards later, that game caught on to Valve's eye and needless to say, they loved it so much that they hired the students into Valve to create Portal. It is obvious that Portal has been integrated to the Half Life game series when you play Half Life Episode 2. Anyway, out of that student team, there were coders like Kim Swift and there are art design people like Realm Lovejoy. They were all hired permanently into Valve as a team.
So you see here, it looks as though those students got lucky but it did not happen by chance. If you do go ahead with NYP's course, make sure you are damn good at it. Graduate there and make sure you put yourself through Digipen, whereby at the end of that course you had created something amazing that would set you as someone employable.
Don't just limit yourself to scripting for maps, or making quests by RPG maker. When you learnt everything you could from those, buy a copy of Half Life (The Orange Box is great value) and download the modding tools. Get involved in the modding community in making coding for weapons etc. Get yourself familiar with the coding landscape of the game industry. Like what Stevenson said, every game company or the game themselves would use a proprietary engine, but it is not that hard for you to quickly get familiar with them if you are already an experienced coder in C++, Python, Java, etc. Passion is one thing, it only start to matter if you do something with it.
Everyone had to start somewhere, and not everyone is a insanely talent child prodigy so never listen to the naysayers (you know who you fucking are.) In actual fact a lot video game designers come from humble roots of making home brew games so don't be afraid to show your maps around for advice. What is important is that you know what you are getting into, and that you know what you need to know in order to be successful and get a job. Sideline, obviously I'm not asking to buy those games now and fritter your O level time away. As every school lecturer would tell you, coding needs good math and science, so make sure you do well in school for those because you would need them when you learn your code. You need to be able to think logically (This is also why Art and Coders are separate careers, they are inherently exclusive skills.)
You proved that you are not just another bread and butter game addict trying to get on a cool job bandwagon. Because if you are able to sit on your butt and pump out code for 6+ hours, you had just taken the first few steps to the game industry by having a passion for it. An artist starts out doodling his favorite characters in his own style, or maybe an web designer begins to study his downloaded blog code, it is still a way to get involved in the industry.
Just concentrate on your studies now, and keep looking out for more oppuntunities coming your way. Don't forget what you enjoy the thing that makes you really happy. If coding 6+ hours everyday makes you damn happy when you play the finished product, go for it dude! Just make sure you know what you need to do to be good at it! That is the difference between successful, employed people like Stevenson, and people who log on to sgForums, flame everyone else to divert their thoughts of their own failures, use an avatar of hot Japanese people to conceal their obesity, and end their posts with an angel smiley to make themselves appear innocent.
Originally posted by mauriceng:The reason why Stevenson is advocating 3D animation and modeling to you, is because it has much more job opportunities than just game design. That skill is transferable to other industries such as TV and film, graphic design, web design, and so on so forth. Besides, it is also common knowledge that no school can really teach game coding to a employable skill. It takes a huge amount of self learning over the internet so that is why passion for it is vital.
To explain Digipen, let's talk about the 2007 Valve's smash hit Portal. In 2006, Digipen students created a game called Narbacular Drop. It is the concept of shooting portals and using them to get to places. After a bunch of awards later, that game caught on to Valve's eye and needless to say, they loved it so much that they hired the students into Valve to create Portal. It is obvious that Portal has been integrated to the Half Life game series when you play Half Life Episode 2. Anyway, out of that student team, there were coders like Kim Swift and there are art design people like Realm Lovejoy. They were all hired permanently into Valve as a team.
So you see here, it looks as though those students got lucky but it did not happen by chance. If you do go ahead with NYP's course, make sure you are damn good at it. Graduate there and make sure you put yourself through Digipen, whereby at the end of that course you had created something amazing that would set you as someone employable.
Don't just limit yourself to scripting for maps, or making quests by RPG maker. When you learnt everything you could from those, buy a copy of Half Life (The Orange Box is great value) and download the modding tools. Get involved in the modding community in making coding for weapons etc. Get yourself familiar with the coding landscape of the game industry. Like what Stevenson said, every game company or the game themselves would use a proprietary engine, but it is not that hard for you to quickly get familiar with them if you are already an experienced coder in C++, Python, Java, etc. Passion is one thing, it only start to matter if you do something with it.
Everyone had to start somewhere, and not everyone is a insanely talent child prodigy so never listen to the naysayers (you know who you fucking are.) In actual fact a lot video game designers come from humble roots of making home brew games so don't be afraid to show your maps around for advice. What is important is that you know what you are getting into, and that you know what you need to know in order to be successful and get a job. Sideline, obviously I'm not asking to buy those games now and fritter your O level time away. As every school lecturer would tell you, coding needs good math and science, so make sure you do well in school for those because you would need them when you learn your code. You need to be able to think logically (This is also why Art and Coders are separate careers, they are inherently exclusive skills.)You proved that you are not just another bread and butter game addict trying to get on a cool job bandwagon. Because if you are able to sit on your butt and pump out code for 6+ hours, you had just taken the first few steps to the game industry by having a passion for it. An artist starts out doodling his favorite characters in his own style, or maybe an web designer begins to study his downloaded blog code, it is still a way to get involved in the industry.
Just concentrate on your studies now, and keep looking out for more oppuntunities coming your way. Don't forget what you enjoy the thing that makes you really happy. If coding 6+ hours everyday makes you damn happy when you play the finished product, go for it dude! Just make sure you know what you need to do to be good at it! That is the difference between successful, employed people like Stevenson, and people who log on to sgForums, flame everyone else to divert their thoughts of their own failures, use an avatar of hot Japanese people to conceal their obesity, and end their posts with an angel smiley to make themselves appear innocent.
Those highlighted sentences somehow resembled what i had posted previously. ^_^
Anyways , brilliant explanation on motivation.
+1
P/S : " people who log on to sgForums, flame everyone else to divert their thoughts of their own failures, use an avatar of hot Japanese people to conceal their obesity, and end their posts with an angel smiley to make themselves appear innocent. "
Lmao. Bro , prepare for an imminent flame-war.
Originally posted by mauriceng:The reason why Stevenson is advocating 3D animation and modeling to you, is because it has much more job opportunities than just game design. That skill is transferable to other industries such as TV and film, graphic design, web design, and so on so forth. Besides, it is also common knowledge that no school can really teach game coding to a employable skill. It takes a huge amount of self learning over the internet so that is why passion for it is vital.
To explain Digipen, let's talk about the 2007 Valve's smash hit Portal. In 2006, Digipen students created a game called Narbacular Drop. It is the concept of shooting portals and using them to get to places. After a bunch of awards later, that game caught on to Valve's eye and needless to say, they loved it so much that they hired the students into Valve to create Portal. It is obvious that Portal has been integrated to the Half Life game series when you play Half Life Episode 2. Anyway, out of that student team, there were coders like Kim Swift and there are art design people like Realm Lovejoy. They were all hired permanently into Valve as a team.
So you see here, it looks as though those students got lucky but it did not happen by chance. If you do go ahead with NYP's course, make sure you are damn good at it. Graduate there and make sure you put yourself through Digipen, whereby at the end of that course you had created something amazing that would set you as someone employable.
Don't just limit yourself to scripting for maps, or making quests by RPG maker. When you learnt everything you could from those, buy a copy of Half Life (The Orange Box is great value) and download the modding tools. Get involved in the modding community in making coding for weapons etc. Get yourself familiar with the coding landscape of the game industry. Like what Stevenson said, every game company or the game themselves would use a proprietary engine, but it is not that hard for you to quickly get familiar with them if you are already an experienced coder in C++, Python, Java, etc. Passion is one thing, it only start to matter if you do something with it.
Everyone had to start somewhere, and not everyone is a insanely talent child prodigy so never listen to the naysayers (you know who you fucking are.) In actual fact a lot video game designers come from humble roots of making home brew games so don't be afraid to show your maps around for advice. What is important is that you know what you are getting into, and that you know what you need to know in order to be successful and get a job. Sideline, obviously I'm not asking to buy those games now and fritter your O level time away. As every school lecturer would tell you, coding needs good math and science, so make sure you do well in school for those because you would need them when you learn your code. You need to be able to think logically (This is also why Art and Coders are separate careers, they are inherently exclusive skills.)You proved that you are not just another bread and butter game addict trying to get on a cool job bandwagon. Because if you are able to sit on your butt and pump out code for 6+ hours, you had just taken the first few steps to the game industry by having a passion for it. An artist starts out doodling his favorite characters in his own style, or maybe an web designer begins to study his downloaded blog code, it is still a way to get involved in the industry.
Just concentrate on your studies now, and keep looking out for more oppuntunities coming your way. Don't forget what you enjoy the thing that makes you really happy. If coding 6+ hours everyday makes you damn happy when you play the finished product, go for it dude! Just make sure you know what you need to do to be good at it! That is the difference between successful, employed people like Stevenson, and people who log on to sgForums, flame everyone else to divert their thoughts of their own failures, use an avatar of hot Japanese people to conceal their obesity, and end their posts with an angel smiley to make themselves appear innocent.
Your common knowledge is very poor. ![]()
And I can tell you there are many many schools that teaches game coding to an employable skill.
You don't know because you're a Singaporean toad. ![]()
Originally posted by Yomigaeru tsubasa:Those highlighted sentences somehow resembled what i had posted previously. ^_^
Anyways , brilliant explanation on motivation.
+1
P/S : " people who log on to sgForums, flame everyone else to divert their thoughts of their own failures, use an avatar of hot Japanese people to conceal their obesity, and end their posts with an angel smiley to make themselves appear innocent. "
Lmao. Bro , prepare for an imminent flame-war.
Haha! Thanks よ���る �ん! Would like to add one last thing to reiterate what I said earlier. It's what Stevenson also said.
Your ability to code is not enough. You have to remind yourself the reason you are studying all these is because you want to bring your games to life. Your ideas and interests direct what kind of code you want to learn. While I realise your future employablity is more important than taking your game ideas to life, you shouldn't just bury yourself studying code you are not going to use.
Take a gander at games nowadays. Compare the game Portal to let's say, Crysis. I know Crysis is a breakthough in graphics, but Portal is the one that really brought the real meaning of games. We all know Portal is fun as hell, we can play it over and over, make maps for it, etc. Crysis will be dismembered in memory as graphics evolve by time, but Portal will remain as ever an absolute classic for the ages. Trust me on this one because it had happened to Pong.
But you would realise that Portal would have never existed without the coding skills that Kim Swift had. I am sure that there are people who had the same Portal game idea that she had but could not code it into reality. So what I like to think is that, when you do study your code, don't just memorise it all blindly. Always take into account on how you can apply it to your own ideas, how to bring it to life. But don't neglect your skills to dream up ideas that could never give fruit either. Strike a balance as you let your ideas dictate what kind of game you want to make in the future.
Originally posted by mauriceng:Haha! Thanks よ���る �ん! Would like to add one last thing to reiterate what I said earlier. It's what Stevenson also said.
Your ability to code is not enough. You have to remind yourself the reason you are studying all these is because you want to bring your games to life. Your ideas and interests direct what kind of code you want to learn. While I realise your future employablity is more important than taking your game ideas to life, you shouldn't just bury yourself studying code you are not going to use.
Take a gander at games nowadays. Compare the game Portal to let's say, Crysis. I know Crysis is a breakthough in graphics, but Portal is the one that really brought the real meaning of games. We all know Portal is fun as hell, we can play it over and over, make maps for it, etc. Crysis will be dismembered in memory as graphics evolve by time, but Portal will remain as ever an absolute classic for the ages. Trust me on this one because it had happened to Pong.
But you would realise that Portal would have never existed without the coding skills that Kim Swift had. I am sure that there are people who had the same Portal game idea that she had but could not code it into reality. So what I like to think is that, when you do study your code, don't just memorise it all blindly. Always take into account on how you can apply it to your own ideas, how to bring it to life. But don't neglect your skills to dream up ideas that could never give fruit either. Strike a balance as you let your ideas dictate what kind of game you want to make in the future.
Yea, i agree- Action>Passion
i belive people want to play generally fun games like u said, instead of a pc game that require graphic card from space. and yea, code and scripting should be like writing an essay, check for error etc, memorizing wont get me far.thanks for so much insights and info, it helped me alot, i'll sure work hard to strive for my future.
Originally posted by Cybercrashx:Yea, i agree- Action>Passion
i belive people want to play generally fun games like u said, instead of a pc game that require graphic card from space. and yea, code and scripting should be like writing an essay, check for error etc, memorizing wont get me far.thanks for so much insights and info, it helped me alot, i'll sure work hard to strive for my future.
Maurice has brought up excellent points, i would advise you to focus your attention on modelling in poly. It would give you the knowledge you need to create your own assets during modding, you can just reuse the animations.
And oh yes, practice practice practice practice. I know you're at an age that you prefer to go out and have fun with friends we've all been there. But personally i believe that creativity comes when you understand(Not just knowing) more of the base principles than everyone else.
Creativity is not inborn, it is obtained through blood and sweat like everything else in life.
Originally posted by Stevenson101:Maurice has brought up excellent points, i would advise you to focus your attention on modelling in poly. It would give you the knowledge you need to create your own assets during modding, you can just reuse the animations.
And oh yes, practice practice practice practice. I know you're at an age that you prefer to go out and have fun with friends we've all been there. But personally i believe that creativity comes when you understand(Not just knowing) more of the base principles than everyone else.
Creativity is not inborn, it is obtained through blood and sweat like everything else in life.
So u guys want me to concentrate on my 3d modelling more while im in my game dev course in poly because it is a generally useful skill? which can be used for like video,animation etc.. instead of just obtaining skill in game dev. Well does game design and dev in nyp or sp focus on it? or are u supporting me to go a different course?i doubt i have the passion of it.
p/s - quoted by Yomigaeru tsubasa from mauriceng
" people who log on to sgForums, flame everyone else to
divert their thoughts of their own failures, use an avatar of hot
Japanese people to conceal their obesity, and end their posts with
an angel smiley to make themselves appear innocent. "
lol this is dam sad but true =( , though it should be "a person that log on to sgforums,.." =D
Originally posted by Cybercrashx:So u guys want me to concentrate on my 3d modelling more while im in my game dev course in poly because it is a generally useful skill? which can be used for like video,animation etc.. instead of just obtaining skill in game dev. Well does game design and dev in nyp or sp focus on it? or are u supporting me to go a different course?i doubt i have the passion of it.
p/s - quoted by Yomigaeru tsubasa from mauriceng
" people who log on to sgForums, flame everyone else to divert their thoughts of their own failures, use an avatar of hot Japanese people to conceal their obesity, and end their posts with an angel smiley to make themselves appear innocent. "lol this is dam sad but true =( , though it should be "a person that log on to sgforums,.." =D
Is there really a course in polytechnic devoted completely to game development? I'm not that sure of the current trends now.
So far, what i know is though they call it game development it still mostly involves modelling and animation, actual scripting and playing around with game engines are more electives. Basically they make you jack of all trades, but master of none.
You need to understand, when you go for an interview as a game designer you're going to need to have something concrete to show other than passion. As maurice said, the most practical way would be play around with map editors like Warcraft/Portal and create mods of your own, hang out in game modding forums and keep asking questions.
Learning modelling is not a criteria for a game designer job, but as you learn to create mods for games it would be definitely satisfying to see your own models running about in the games. Plus it would give you a practical skill so you can settle to be a modeller for some cash while still pursuing your passion as a game designer.
Quite frankly i'm not even sure how much SP and NYP can offer in actual practical skills for game designing. The local game industry just isn't mature enough for enough established veterans to go back to teach.
Facilities wise i'd say NYP is the better choice though i'm betting it's going to be very competitive.
i think u shld just take a look at what the course in nyp has to offer, thn try a bit of hands on for them see if u like what the major course has to offer.
i know for certain that if u feel that one of the major course is not to ur liking, u'll regret taking the course as u will be taking that major course for 3 years.
well so long as u find out what the course has to offer and if u like it, thn go ahead.
It is very important to find out what the course has to offer thoroughly and do a bit of hands-on on it to see if u like it. dont just listen to what the lecturers say u have to do a bit of hands-on.cause sometimes what the lecturers say and what u will be doing can feel very different.
Anyway, work hard for ur o levels first, if u arent very good at maths just practice it daily, it helps.
Work hard and good luck
Originally posted by Stevenson101:Is there really a course in polytechnic devoted completely to game development? I'm not that sure of the current trends now.
So far, what i know is though they call it game development it still mostly involves modelling and animation, actual scripting and playing around with game engines are more electives. Basically they make you jack of all trades, but master of none.
You need to understand, when you go for an interview as a game designer you're going to need to have something concrete to show other than passion. As maurice said, the most practical way would be play around with map editors like Warcraft/Portal and create mods of your own, hang out in game modding forums and keep asking questions.
Learning modelling is not a criteria for a game designer job, but as you learn to create mods for games it would be definitely satisfying to see your own models running about in the games. Plus it would give you a practical skill so you can settle to be a modeller for some cash while still pursuing your passion as a game designer.
Quite frankly i'm not even sure how much SP and NYP can offer in actual practical skills for game designing. The local game industry just isn't mature enough for enough established veterans to go back to teach.
Facilities wise i'd say NYP is the better choice though i'm betting it's going to be very competitive.
Yes I believe that the culture of the game industry in the US prefers that you excel at one particular thing in order for them to hire you, being a run of the mill averaged of skill would get you nowhere. And it is true no school in Singapore can truly teach you to be at an employable level as per the reasons Stevenson mentioned; Whatever they teach you would be outdated when you actually begin to find a job. Moreover they could only do is teach you the basics at best. They introduce to you the layout of the skills you need and help get you started, but frankly you would have to boost yourself with your own self study by the end of year 1 to be actually good in it. That said, being in a course gives you constant doses of motivation and there are lecturers to help and students to compare your work too. Not to mention that there would be like-minded and competent classmates to meet and make friends with.
So those schools are good for those things but you cannot totally rely everything on them. I am sure those who did would have a rude shock when they expect the school to handle their future for them.
I think what Stevenson meant by you learning 3D modeling and animation is that it would be something you can fall back on for security. Besides, you need to create object placeholders in the games that you make, and it's best that you are able to do something substantial before an art person comes in for the real thing.
One good indicator for the quality of the school is the percentage of former students who became the school lecturers. If there are alot of them you might be cautioned in taking that course.
Anyway, don't just tell yourself that you are bad at maths if you haven't really tried to study it. You would have to tell yourself that you would need to use it for the future, and you should begin to actually like doing maths when you have an interest for it!
Take it easy man, it's great that you are giving your future some serious thought. That is something to be commended! Hope everyone had a great Chinese New Year (includes you too Stevenson) and all the best for your future dude!
haha thanks guys, now im troubled thinking if i should sign up for DPA( Direct Poly Admision)when it open, if i get accepted, i'll feel so much safer to have a secured postion. i feel strongly that i want the course(NYP- Digital Entertainment Technology (Games) ) ,because im not so good in my adademic.. i may not get low enough point. but im afraid if i regret i cant change course.. waht do u guys think?
Originally posted by Cybercrashx:haha thanks guys, now im troubled thinking if i should sign up for DPA( Direct Poly Admision)when it open, if i get accepted, i'll feel so much safer to have a secured postion. i feel strongly that i want the course(NYP- Digital Entertainment Technology (Games) ) ,because im not so good in my adademic.. i may not get low enough point. but im afraid if i regret i cant change course.. waht do u guys think?
That would my main worry when you mention you want to go for NYP.
NYP is the poster child for the government's attempt to promote the game and animation industry. It has links with LucaArts and EDB and receives a lot of attention by the higher ups. Thus it is definitely the poly to go for if you're interested in the gaming industry.
However, it also means the competition is particularly intense. They do however if i remember correctly, give interviews to determine how "passionate" you are to join the course when you don't have enough points to enter.
You need to prepare a portfolio to show them though. But what you have to show them then i have no idea.